I do not think I am the only one here asking this even though I over looked on the forum and the only answer i get is from other fellow users.
I recently got myself a new PC , a Beast if I may say so, because it was time.
So,
I got a:
I9 14th generation CPU with 3.20GHz
64 Gb od Ram,
3 M2 drives - C for the system, 1 for project and 1 for soundbanks
other 5-6 SSD - big ones so I have enough space for everything
great video card so my machine runs pretty smooth…
So, I have 24 Cores and 32 Logical processors - My Task Manages tells me…
almost everything is great except ONE thing.
What do I have to do to make ALL CORES / ALL PROCESSORS run at the same time in CUBASE 13 making use of all cores of my PC?
Just for the heck of it i played MAFIA II and ALL cores got lit just like a Christmas Tree all working together and great.
Just a friendly suggestion - maybe Steinberg should talk to the MAFIA 2 guys and see how they made it work?
Why after so much time and so many years since 64bit and 2 cores, and 4 cores and Octo or 16 cores and we still do not have such option?
When is this going to happen?
Now i wonder why did i had to pay all that money on a very expansive machine if all it does is using only 2 cores and a maximum of 4- 5% hoping i was gonna use ALL cores?
I am currently working on a massive orchestral song with about 250 tracks and the CPU load is still the same on 2 cores.
What setting shod I use to make all cores working together at all times?
IF anyone knows a secret setting for that I am willing to do a free mix / master as a bonus for the one that tell me how to turn on MULTI Core Treads option.
To spread the load over the cpu cores, you first must have tasks that can be run in parallel. For some apps, like the game you mentioned, that’s trivial.
For audio processing, it depends on your project. If you have a small number of signal paths, there simply isn’t any opportunity for parallelism and it will be necessary employ only a small number of processing threads, which can result in only a couple of cores being in use.
So, if you want to make full use of your cores, that’s on you to have your project structured to make that possible. In practice this is rarely an issue since having a large number of tracks with inserts is usually enough to spread the load over the cores. However, one thing you can do is make sure you’re using any multi-timbral VSTi’s monotimbrally.
If you have a track in Cubase with heavy plugins they all go to the same core.
It helped me installing Audiogridder in the same PC and using it to host some demanding plugins.
I have no problem loading large projects… I am just wondering, why?
I assume is not that easy but i am still overthinking - why get such a beast for audio production IF i can’t benefit.
for part of the plugins I use a UAD card so my CPU is never overloaded.
I would like to have them all work - than i can really pus more “pressure” and add more plugins on my projects IF needed …
Now i have to admit I am very cautious on what I put and where in order to manage the projects.
So, basically there is NO way to make them all work in Cubase so far .
This was already answered above. You need to bus your project so the processing load (generally that means insert plugins) is spread across multiple signal paths.
However, you need to temper your expectations. This will spread the load across threads, but it isn’t realistic to expect you’ll get 100% balancing of the load, especially when using a CPU with a large number of cores.