Hello everyone.
I Would love to address a serious issue with Cubase algorithms regarding stretching sample to fit the bpm.
The Steps to produce this issue:
Simply drag and drop a loop you wish to use, in my cause i used a drum loop from 127 and stretched it to 131 bpm by using musical mode, now here is where the issues starts happening.
When using the the Drum algorithms the transients of the sound soften a bit and the timing of the hits is changed off the original loop in unhealthy manner, if using Tape algorithms the sound will pitch up as a tape would do which is fine but not practical when it comes to keeping same pitch which leaves me with pitch and time algorithms both which mess the phase and transient, i must mention i also used all algorithms from Realtime and the Offline algorithms which result was even worse, to check if this is natural i checked in Ableton live 11 and the result was super smooth no changes as suppose to be, using there “Drum” algorithms which is called beats mode, to see further how this may effect my workflow in Cubase , i created same track in both Cubase and live 11 and the result was clear punchy track in live and phased version in Cubase.
to further dig into why Cubase is doing that i further found that the hit point detection is really also has issues not precise, which is something i can understand if you are only producing acoustic music but for electronic producers its something we cant live with.
Would love if Steinberg can improve the algorithms to match our needs in the electronic music side, sadly after 10 years I had to move all my projects to Live12 and hopefully not for too long .
Hello, I honestly wouldn’t expect an improvement from any algorithm. It’s true that Cubase’s SHOULD be the best, but sadly that’s not the case. I wouldn’t say it’s the worst because today I can’t compare it with other DAWs. If you switch to Cubase because of its time stretch, you will be making a mistake.
Hi
On my side, the Elestique Pro Formant Time algo do a great job.
And, also on my system, I got better result in Cubase than Live11.
Strange, as they both use the same technoligies from Zplane.
Hey Pablin,
Thanks for sharing, i do also agree Cubase should be the best, it has many fantastic features.
I’m still going to use it but for more cinematic approaches, for electronic music it really hustling to achieve what i want personally so i cant see my self working with it in that field until hopefully some improvements like time stretching implemented.
Hey Leroo, glad you joined the topic.
Elestique Pro Formant is great one but again it depend on the source materials, which drums or synth drums aren’t sometime as good, i have done so many test again this could be wrong for Mac users if you are using mac.
Most of them are super good, the issue also here that Cubase hit point detection are in correct so the way it warps a file isn’t as accurate which results in losing punch phasing etc…
Presumably if you have an event with a length that is in perfect bars, and you add the tempo metadata on that event, then the time stretching does not need hit detection points?
I have also tried it and still its not accurate :(.
To mention i tried a lot of combinations and options other wise i wouldn’t have posted this topic publicly.
Thanks for sharing, yes im aware of them they indeed have good algorithm but the issue also depend on the DAW coding format (i come from coding background) so if there is a bug or the algorithms is implemented in accurate it will not behave as it should because of conflicting codes in the system.
I not saying this is the case here but that’s an option to consider.