My System’s Details :
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Mac mini M4 Pro (48 GB RAM / 1 TB SSD)
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macOS 26.4.1
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Cubase 15.0.21 (Native and Rosetta Both)
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Audient iD4
Issue Summary :
I experienced significant realtime audio processing instability in Cubase 15 on an Apple Silicon Mac mini M4 Pro despite the system having substantial CPU/GPU resources available.
The instability was especially noticeable during common editing and playback operations involving:
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faded audio events
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time-stretched/transposed audio (Musical Mode and Manual Stretch)
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enabling/disabling cycle range
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looping playback
-
rapid timeline navigation
-
waveform redraw during playback
Observed audio issues before workaround:
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random clicks/pops during playback
-
short audio interruptions
-
inconsistent realtime responsiveness
-
spikes during playback of faded or transposed audio
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temporary playback instability when toggling cycle mode
-
occasional lag when looping sections repeatedly
Workaround discovered:
Disabling GPU Acceleration in Cubase significantly improved realtime audio stability.
Additionally, increasing the Disk Preload Buffer from 2 seconds to 4 seconds further improved playback consistency and reduced audio interruptions.
After these changes:
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realtime audio became substantially more stable
-
playback of faded/transposed audio improved
-
cycle playback became more reliable
-
fewer interruptions occurred during editing/navigation
However, disabling GPU Acceleration introduced GUI rendering problems.
Observed GUI issues with GPU Acceleration OFF:
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GUI regions fail to redraw correctly
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portions of the interface remain visually blank until hovered
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waveform rendering becomes sluggish/choppy
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fullscreen toggling forces GUI refresh
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mixer/editor redraw responsiveness decreases
-
scrolling waveform display becomes less smooth
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moving the mouse over affected regions repaints them correctly
Additional observations:
-
issue appears cosmetic only
-
no audible degradation after workaround
-
exports render correctly
-
audio engine stability improves despite GUI regressions
Behaviour appears related to:
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GUI redraw/compositor invalidation
-
Apple Silicon/macOS graphics scheduling
-
Retina/high refresh display rendering interaction
Additional Settings :
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fixed 60Hz refresh rate
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HDR disabled
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Stage Manager disabled
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“Displays have separate Spaces” disabled
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Default display scaling instead of “More Space”
GPU Acceleration ON:
-
smoother GUI behavior
-
better waveform rendering
-
fewer redraw glitches
BUT: -
worse realtime audio stability
-
more frequent audio interruptions during fades/transposed playback/editing operations
Request:
Please investigate the interaction between Cubase 15’s GPU acceleration/rendering pipeline and realtime audio processing on Apple Silicon Macs.
The current behavior forces a tradeoff between:
-
stable realtime audio processing
and -
stable GUI rendering
on a high-performance Apple Silicon system where both should ideally function correctly simultaneously.