Cubase 15 render-in-place bug

100% repeatable render in place bug

cubase v15.0.10

macos tahoe 26.2

•Issue:

32bfp renders hard-clip above 0dbfs

•Steps to repeat:

64bit float point mix engine must be active.

Using clip volume/main fader/plugin gain push output gain of clip beyond 0dbfs and render in place at 32bit float. Normalize gain. Peaks remain hard-clipped.

•Qualifiers:

Rendering 64-bit files works as it should (though with twice the space required).

Rendering 32bf files with the 32-bit float mixer engine enabled works as it should.

•Why it matters to some and not others:

proper gainstaging is obviously vital for deliverables and many non-linear fx. In the post facility I work at, Intermediate files often balloon past 0db to give the mixers -18LUFS uncompressed stems. This has always worked without issue in Cubase 10-13 and other current NLE’s.

I cannot reproduce it on Win10.

The upper event is with 64bit float audio engine and a 32bit float file,
the lower one is with 32bit float audio engine and a 32bit float file.
The waveforms are not identical because I rendered a synth whose settings cause slight deviations. But there is no clipping on either one of them. They both were peaking at 6.7dBFS.

Cannot reproduce it either (C14, Win11). I used a percussive sample, increased event gain so that it clipped +5dbFS, then rendered once with 32bit engine, once with 64bit. The resulting files nulled completely when flipping the polarity on one of them, which of course means both renders are bit-identical.

hi Johnny and fese! Thank you for taking your time to try this. Ok, so it is a mac-only, C15 bug. Hopefully support will chime in at some point.

hi Johnny and fese! Thank you for taking your time to try this. Ok, so it is a mac-only, C15 bug. Hopefully support will chime in at some point.

edit: adding a png to visually describe the issue