actually we know that all DAWs output the same sound NULL, but some DAWs, especially Magix Sequoia and Magix Samplitude, maintain the phases and do not shift the phases due to their algorithms along the signal line and therefore, during internal listening, they play a very clear clean mix sound, but this is only valid for internal listening, but since all DAWs make the same calculations during export, the output of all DAWs after export rendering is the same, but this is only related to the internal situation.
When I started programming VST plugins myself a few years ago, I knew how VST hosts and VST plugins worked internally. According to Steinberg’s VST SDK (used by any VST-compatible software), any audio data transfer from the host to the plugin (and vice versa) is based on double-precision floating-point values rather than integers. Floating-point arithmetic is much more accurate than 16/24/32-bit integer operations. Therefore, there is no need for any algorithms to increase accuracy, which means that audio data is transferred in the same way across all DAWs without any additional processing. Addition is simply the summation of floating-point values, while audio control and automation are based on floating-point multiplication. Both operations are performed by the CPU, not the DAW itself. A DAW cannot do anything to improve the results (nor is it necessary, as the results of double-precision floating-point operations are as accurate as possible). Since all DAWs running on the same platform use the same CPU, this cannot cause any differences.
However, even floating-point samples do not fully represent analog sound; they are merely slices taken from the analog signal, with intermediate values ignored. You are correct here: DAWs use different methods to reconstruct the analog signal as accurately as possible and eliminate the unwanted effects of sampling. While the basic technique may be the same (jitter), the algorithms can vary. This could be one reason why DAWs produce different sounds. However, when it comes to professional DAWs, I don’t think we can talk about “better” or “worse.” They are simply different.
On the other hand, phase consistency and distortion are not something you need to worry about if no processing is taking place. This is exactly what you should pay attention to when comparing DAWs.
After all this, will it be possible to add phase consistency algorithms internally to Cubase, like Sequoia, in the future?
Because what is generally said about sound clarity is this:
the reason Magix Sequoia/samplitude sound so natural and open is because they use checks and balances for Phase linearity through out the signal path.