All of a sudden Cubase decided to no longer play my drums, the mix I did yesterday suddenly sound like ass.
It went away after reloading the session, but why?
All of a sudden Cubase decided to no longer play my drums, the mix I did yesterday suddenly sound like ass.
It went away after reloading the session, but why?
Maybe Cubase was just in awe of your perfect timing, jealousy perhaps? ![]()
Can you be more specific, please? Did it occur during playback or right from the start after reloading yesterday´s project? What sort of drums - audio, midi, instrument etc… Cubase version, OS whatever could be of relevance.
Yeah, it sure was jealous ![]()
I had the session open for some time, only thing I did (some time before) was adding another audio track which I soloed for some time, and then turned off again. It did afterwards play something, but not the entire session, and I did try to get it to play everything again by soloing and unsoloing tracks, but it would only play some reverb track of all the like 30 tracks in the session. Problem went away after closing and reopening the session.
I’d really like to be more specific about what I did before - but effectively I just had the session open for some time, while doing something else entirely. (Being a software developer myself I know these are the most annoying bugs…) Thus the rather terse report, as there wasn’t any immediate cause.
Version is Cubase 13.0.41 on Windows 11.
Thanks, Bernhard
Okay, that sounds like you have accidently ativated Listen mode on an fx track with reverb. That would explain the abovementioned behaviour.
You´ll find a chapter about Listen Mode in the manual (excellent feature to tweak the wet signal of a reverb send via control room if you don´t know it already).
Still not ruling out the possibility of jealousy, though ![]()
I do know about listen mode, but I wouldn’t know how to accidentally activate it - I would have had to somehow interact with Cubase to do that…
But anyways, it was more to let you know, it was fixed by closing and reopening the project, so only a transient issue.