Hi, I am using an iPad Air2, and I noticed a dramatic performance drop after I moved to ios 11. The project I was working on (using Ruismaker and iSem as AU) used to play back nicely with 60-80% CPU usage under ios 10 (lowest latency); but with ios 11 it wouldn’t play back properly even with the high latency setting. Restarting the app or even the iPad didn’t make a difference.
I have since then gone back ios 10.
Interesting to know would be, if you’ve experienced a performance change using Cubasis by itself on iOS 11.
As stated earlier, please make sure to let the instrument app developers know about the experience.
I understand what you mean. It takes me too much time to try again (which would involve some lengthy backup restores), I’ll keep it on 10.3.3 until I really have a need for the upgrade. Then I’ll do a proper comparison again.
By the way, the CPU already peaked in the beginning of the project, where I don’t use the AUs yet. But they were of course loaded in memory already.
I see your response that “Cubasis has been tested and proven compatible with iOS 11” for what it’s worth if you care I’m truly disappointed with the performance on my setup. I have a 2017 iPad Pro 12.9” with 200GB free space running iOS 11.0.1 and Cubasis is practically worthless now. Literally dozens of projects totaling 100’s of hours of work that ran well prior to the update are now completely unusable. As soon as a project is loaded the CPU meter spikes at 99% and any attempt at playback is more crackles, hisses, & pops than music playback. I have tested the synth, drum machine, and effects apps running independently and with Auria Pro & they function without issue. If there is an intended fix in the works please advise otherwise I will need to pursue other avenues in expressing my craft. Thank you!