So i have tried as suggested to open cubasis le and connect UR824 to my google pixel, no activation in action. It would be stupid if activation works only with apple devices. Any suggestions?
Hi jaskin,
As of yet, Cubasis LE is exclusively available for iOS.
But if this makes sense for you, you’re able to give our Cubasis LE Trial for Android a free test-drive.
Hope that helps.
Best,
Lars
Thanks, which is really sad, dont see a big difference between iOS version and Android, weird one can have it unlocked and other cant. Anyway it is what it is, also could you look at this ticket and give me any answer please : #317818
Hi jaskin,
Thank you for your message.
I take care of the Cubasis project management, and do my best to monitor and comment on Cubasis-related issues in this forum frequently to support our users where possible.
For regular support issues, please get in touch with our support department, or check the other Steinberg forums.
Thanks again,
Lars
Cubasis for Android should be activated like in IOS. This could be considered misleading marketing as it is not very clear that ONLY iPad iPhone devices are supported. Please make it clear for what reasons this is not possible for Android users?
This is so sad, cause android tablet like Galaxy tab S series is really powerful and capable to be a professional device.
Really wishing to be able to run Cubasis on my Galaxy tab
Hi @ultimatesun12,
Thanks for your message.
We explicitly mention iPhone and iPad support for Cubasis LE on our dedicated Cubasis LE website: https://www.steinberg.net/cubasis/le/
Cubasis fully supports the use of class-compliant audio hardware on iOS/iPadOS, as this functionality is provided by Apple and works consistently across the supported iPhone and iPad models.
On Android, support for external audio hardware with Cubasis depends heavily on the specific Android device, OS version, and audio interface being used.
Due to the vast number of Android devices and hardware combinations available, we are unable to guarantee compatibility in all cases, as this is largely outside of our control.
We hope you can understand our decision to limit the bundle to iOS devices for these reasons.
Best,
Lars