When working on game sound effects, we usually have a bunch being worked on, on a timeline, with marker regions named with the filenames that we then export to get a bunch of sounds with the correct filenames ready to be put in a game.
To keep a kind of version control, it would be really easy to just hit Export again after making some changes, and have Create Unique File Name give them a version number.
However at the moment the default format on Create Unique File Name is to add a dash and a number to the end of the filename (e.g. “-01”) - that’s not the most ideal way of numbering them for us, we’d prefer to have something like “_v01” at the end.
Is there any way to customise this behaviour? Perhaps something I can edit somewhere behind the scenes?
Of course there’s probably some other way of doing this with the naming options, but I’d like to see if there’s a way of doing it this way first as it would be the safest knowing it’ll never overwrite an old version unintentionally.