Thanks guys for the first and fast responses Let me address some of your comments.
That’s probably the chiptuny sound you’re talking about. It’s from Plogue Chipsounds. I like it too, it really stands out with ease and gives it a healthy hi-end.
If you’re talking about the solo lead, it’s a patch from Omnisphere driven through Cubase’s guitar amp. If you’re talking about the background “guitar” that comes in the B parts, it’s a patch from Soniccouture’s Abstrakt vol.1 (if I remember correctly).
No guitars (in the exact same spirit of Queen’s “no synthesizers”)
Kevin/shadowfax has a point and since ethansight points the same thing out there’s surely validity to it. The form is of course ABAB’A’ but I would argue that there is at least a hint of a tune in all sections—it’s just not presented in the traditional “here’s a melodic instrument up front, whistle along” way. The A section has the “ting” sound (I call it “bleep” ) and B has a similar thing with a bell-like sound, both singing a melody (A is more like one sentence, B is a bit of a Q&A). That B-melody develops into a solo in B’.
My idea of not using very singable or obvious melodies is exactly what Ethan mentions: it’s supposed to be a background track for a video game and it’s already quite busy for that. Given that the game can become hectic with many enemies on screen I’m hoping it will match the player’s state of mind and not have them looking for the mute button but having a lead melody thorough have been an overkill (still, I couldn’t help playing that solo… )
Of course, given that both of you commented on it, I should really try and make the melody/melodic carriers a bit clearer. Thanks a lot for the feedback guys, it’s always good to have another perspective!