Because it only happens with a specific software and with its own window. Explain me how I can put several programs side by side and have all of their windows refresh smoothly at 165 Hz, but the one Cubase window will stutter and drop frames ? This is clearly not a screen/graphics problem, but a program specific issue. That’s the reality. My screen has G-Sync and I have zero tearing and zero stuttering whatsoever. Only the programs that are themselves limited are the problem.
I agree with that, but if that was the case, if would affect the actual screen/display globally, and not be program/window dependent. The main topic here is still about Cubase/VST 
According to @Tj99 , the issue is also present with standalone plugins and with other DAWs.
In fact, a DAW is basically one big modular plugin since all the code is based on VST. You can easily verify this by browsing though the Cubase folders, there are many files referring to “VST” for the various components. Same as standalone plugins, it’s just a VST host that hosts the plugin.
In all those cases, VST is involved.
I’ve been thinking about it for a moment and I believe the issue comes from VST exclusively, and not OpenGL. Many programs use OpenGL and don’t exhibit this behavior. VST uses OpenGL but the way it is implemented is buggy. I then came to the conclusion that all the VST instances are all sharing the same OpenGL thread. This totally explains why the graphical performance issues would be interconnected between all of those VST applications.
And one last thing :
In Cubase (or any other VST hosts, including standalone), when opening a “buggy” GPU accelerated plugin, the CPU usage will increase greatly, but this increase seems fixed, because when you open any additional buggy plugin at the same time, the CPU usage will not increase any further, it only does that one time when at least one “buggy” plugin is open. For me it means that the VST code tells the “VST OpenGL” thread to do some buggy stuff, and since all VST instances use the same OpenGL instance, it can go into the buggy state only one time and stays like this, reason why the increase in CPU usage is fixed.
Again, many programs use OpenGL and don’t exhibit this behavior, so it is very likely that the problem is related to VST.