when entering music VERY fast there is a problem with the double tapping.
Let’s say that I have entered a halfnote. Then comes a quarter note, and then a dotted quarter note – the key presses are 7 - pitch - 6 -pitch - 66 - pitch.
I use a midi keyboard so ”pitch” translates to keypress on midi keyboard.
What I get though, is halfnote - quarter - quarter, because when I hit the first 6 of the 66, Dorico remembers my 6 before the previous note and makes it dotted. I press it again, intending to dot the note, but it logically gets undotted.
It would make more sense if Dorico forgot about the keypress before the last entered note.
In this way, one cannot keep the desired speed of entering as it is necessary to stop before every dotted note…
If you’re going that fast, why not play in the parts using real-time midi input. I do that a lot if the rhythms aren’t complicated (or too many 16th notes). It works great.
One tip on real-time midi input is to slow down the tempo (but not too slow) and set quantization to 8th notes then come back later and add in 16th notes. I agree, you can get errors if the music is particularly challenging to play to start with (I’m thinking piano literature).
I guess I am too impatient to lower the tempo! Actually I used to enter as much information as possible at once when doing copywork, then it was a bit slower, but now I just enter the notes raw on the first round and then I dress them on the second round. Seems to be more efficient and also produces less errors in the long run.
IIRC, Daniel already wrote what time is expected between the two similar numbers to trigger the dot, and it’s not something the users can change. Or I don’t remember correctly
It will do, yes: Dorico doesn’t interrupt the timer it uses to look for double taps of the duration key when a pitch command arrives. Perhaps it should – I will have a think about this.