Drum imported samples from mediabay play weird

Hi everyone,

I’m trying to change a rimshot sample in a song but when I import another one it plays completely different compared to preview (I close mediabay so they don’t play together); this doesn’t happen with other kind of samples, like acoustic guitar or piano…

Can’t understand….

Art

p.s. it looks like it’s not due to different sample rate of the sample compared to project. Drum samples sound like they transient is cut… Nor transposing neither autostretch or musical mode activated :thinking:

Are you triggering the sample, or just using the audio directly? I’ve noticed that when using the Drum Machine, the step resolution can affect the sound of the sample–a 1/8 or 1/16 resolution can sound different than a 1/16T resolution.

1 Like

Hi @XLColdJ ,

I tried both and the first issue was - and still is - while using audio directly, after importing it; sample plays ok if I pre listen it in pool

I hadn’t notice sample sound changing inside drum machine but today I’ve heard it but the sample play correctly if I reset pad before importing the sample itself (I had a full kit loaded); no need to reset if I load sample in an empty pad/drum machine.

Sample still plays ok when converting drum part to MIDI part.

I attach the original sample and the imported one after exporting it…. I had to convert them to .mp3 as .wav is not allowed for uploading but the change is absolutely clear…

(imported sample)

(same sample in mediabay and pool)

1 Like

paste screen shot of DT settings, because it sounds like the Attack is on which fades in the start of the sample.

Hi @Michael_Ill , you’re right, attack is the problem as I wrote in my previous post

and I also realized that if I reset the drum machine pad where I import the sample or I import it in a brand new kit everything works ok.

My still existing problem is when I import sample directly in project window… I have no master and/or track effects, automations, etc. but the sample play weird as well…

If I play it in the audio editor it plays ok…

So something in the project (window) has to be the reason but I can’t guess what; in the attachment the file when imported and when bounced in place, a test I did just to explore possibilities…

Yes, and together with Gate Mode On and short decay (Drum Track) can really change up some regular samples…

Sorry guys if I’m repeating myself but my problem is in the project window, NOT in the drum machine…