I don’t generally use Drum Maps instead using the internal Groove Editor in BFD3. However BFD3 does not correctly name bar numbers if you switch time signatures during the project. So I thought I’d try using the Cubase Drum Editor.
Yesterday I used the function to “Create Drum Map from Instrument” which worked fine (although today that option is grayed out ) It named this map “BFD - BFD3 ” One issue I had with this map is that it was sorted by note number (as I’d expect) and the articulations for the same drum were scattered all over the place. So I dragged all the entries around so all the snare articulations would be next to each other, and likewise with the other drums. I then renamed the map to “BFD3 - sorted” and saved it as a drum map file. I spent the rest of the day building drum parts using this map.
Today I intended to build the remaining drum parts. When I opened the Drum Editor I noticed the the entries were again sorted by note number and the name of the tracks drum map was “BFD - BFD3 ” and not my sorted map. So I went into the Drum Map Setup, removed the entry for “BFD - BFD3 ” and loaded my drum map for “BFD3 - sorted” which I then set as the track’s Drum Map. As you can see in the image below.
As soon as I did that the name of the Drum Map changed to “BFD - BFD3 ” which had been previously removed and not shown anywhere in the project; and the map was once again sorted by note number and not drum type.
So my questions are:
- What the heck is happening.
- How do I properly set up a map so the articulations for the same drum are visually close to each other.
- Why is “Create Drum Map from Instrument” grayed out.
- In a newly created or GM map I can edit things like the Instrument name and I-note etc. but not so in the one derived from BFD3.