Drum Overhead Cymbals tricks?

Say you have a stereo drum overheads track.
You run SL Unmix Drums on the track.
You now have Kick, Toms, Snare, Hihat, Ride and Crash symbals separated.
You solo the Crash symbal and focus on one hit. It looks like this:

Notice the vertical dark gaps. They are Snare drum hits and they are assigned to another layer, namely the Snare layer by SL, which is totally understandable.

What is the best and proven way of getting the Crash symbal layer fully restored, filling the gaps?

In the Crash layer, can you copy larger areas with the Frequency Repair tool successfully? I can only manage to draw a super thin horizontal line at a time.

What is your preferred way?

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:popcorn:

I’d say if you don’t have a clean cymbal hit (or any sound) to fill in the blanks I don’t see how else it could be done without bringing back what was removed

hence, regeneration is what is needed

The time it would take to manually try to fill in the gaps would be quite a lot for one hit…how about doing a whole song! Yikes

you might get somewhere with clone stamp if you zoom waaaay in, yet I doubt you’d be happy with the results…I should think clone stamp would be better than freq repair tool, tho

The answer to this depends on the structure of the original mix. Often, overheads are stereo, but snare is mono. Similarly, hi-hat is typically mono. That said, overheads pick up everything, including snare and hi-hat, so it’s still a complex problem which directly depends on the number of point sources (mics) supplying mono components of the kit.
If you use M/S, you should get good separation of the mono from stereo. You should do this before you unmix the drums, then use other techniques such as EQ and/or side-chain-filtered gating or compression to lower the volume of non-cymbal sources in the side/difference signal.
In other words, you can use tried and true, long standing techniques (before you resort to unmixing) to optimally prepare the audio for unmixing. By doing some of the work beforehand, you should significantly reduce the capture of snare into the cymbals channel when unmixing.

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Thank you both.

@digitaldiggo I’m trying to understand your comments, but cannot make them fit my scenario.

Mid / Side is not used. Are you suggesting that I should somehow convert it and work in M/S regardless?

It’s a stereo recording of drums in the overhead position. I’m not recording it. I’m mixing it. I do have the snare drum available on its own mono track (point source). I don’t have the cymbals available, as they weren’t mic’ed separately.

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I know what you want - you said so. I dont know how the drums are mic’d, but it seems you’re saying the entire kit is mic’d via a pair of overheads set up for a stereo downmix (your recording)
Todd explained why bits of the cymbals are ā€œmissingā€ when unmixed - the cymbal sound at those points in time is masked by the snare, maybe also by other high pitched drum sounds.
My suggestion is to encode the stereo file into M/S.
The snare, kick and other centre sources should be much lower in the side (difference) output than the mono (sum) output. This is a way to reduce the impact of the snare on the cymbals, because the cymbal sounds will be quite a bit louder than the snare sounds in the side (difference) output. There’s more ā€˜ā€œstereo informationā€ from the cymbals than the snare.

The question I’m more interested in is ā€œwhy do you want to restore the so-called ā€˜missing information’ from the unmixed cymbals channel?ā€ - I dont get why that’s your goal, unless you want the mixdown to include solo’d cymbals? The information you are concerned about is masked by the rest of the drumkit, so at those points in time the cymbal hit is impossible for the unmixing algorithm to discern and it concludes the entire sound at those points is something else (such as the snare).
My suggestion allows you to exaggerate the stereo information just for the cymbals which may assist the subsequent unmixing algorithm to more accurately discern cymbals from snare.
Also, don’t assume your only unmixing choice is Spectralayers. ReStem by WaveMachineLabs is far more powerful at unmixing drums than Spectralayers. ReStem ONLY does drums (with excellent results), whereas Spectralayers is a spectral editor with free 3rd party unmixing models incorporated into the program. Spectral editing is very different to unmixing. As Todd suggested, it could be a lot more time consuming to use resynthesis/interpolation to create a facsimile of each affected cymbal strike in your recording by using spectral editing….and even if you do that, the result is likely to be masked again in the mix by whichever parts of the drums are currently masking the cymbals at discrete points in time.
That’s why I offered the M/S suggestion.
If you want to try the spectral resynthesis/interpolation option, you should use vertical interpolation, where (for each affected cymbal strike) you tell Spectralayers to source the data (used to resynthesize the mssing data) from immediately above and below the missing frequency element in the Edit>Heal tool.
Also note: I use a different spectral editor for resynthesis tasks, not Spectralayers.

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@Henrik_Hjortnaes I think @digitaldiggo is suggesting to use a workaround of unmix M/S applied to your stereo OH and possibly might return something closer to the ballpark that you might be looking for :slight_smile:

I’ll offer up an example: I have a colleague who is much more of a vision editor who has been working on a film for many years. He was struggling with the audio and I suggested and showed him SL. He purchased SL and go to work on NR for his film. Afterward I talked to him and he said he was getting great results with unmix crowd noise for his NR needs. There aren’t big crowds in his film, yet using unmix crowd noise was delivering the results he was looking for.

you don’t have a single, clean crash hit?

hmmm, and another thought

by layering the one crash hit on multiple layers, you could time shift the various layers to cover the holes in the rarefication and edit out (select and delete) the overlaps; that might be a lot faster to carry out and you will be able to un-pick your work if you utilize trash layers too

again, it isn’t going to sound perfect without the missing parts in their correct velocity and time domain

The cymbals cover the full stereo field, from left to right.
The remainder of the kit is point source i.e. not always centre mono, but close enough for this task.
If the OP provides a 30 sec sample, I can demonstrate.
But the real question remains: why attempt to ā€˜restore’ a sound which is naturally masked by other elements of the kit? The cymbals are there, but just notched at certain frequencies because the notched frequencies arent audible above the rest of the kit. It seems a bit like tilting at windmills…

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yeah, not for me to say :slight_smile:

I was just looking to help best I could