I put this here first - to see whether I misunderstand things or not - before reporting as issues.
#1. Precount extend the part where record is active - why?
Set precount to 1 bar, and to on.
Press record - and anything you play is recorded during precount as well.
Turning off retrospective recording makes no difference.
Not playing anything - then it works - but recording is active.
Using no precount - but set preroll to the same amount of bars - then it works as I would expect precount to.
Set preroll to 1 bar, and on - precount becomes turned off if happend to be on.
Start recording, playback reverse one bar with metronome running - but recording only take input from startposition when record was pressed.
This is really weird behavior of precount(not preroll).
#2. Activating preroll - turn precount off - why(and other way round too)?
Never seen this as exclusive features.
Preroll is simply a jump back where playback starts.
When pressing record - I still want a precount on that.
#3. When using precount and starting on a bar, and precount is more - then you get events that start before 18.104.22.168 - why?
Have start position be bar 3(22.214.171.124).
Have precount to 4 bars.
Then you get a clip that is starting one bar before project.
To overcome some limitation on cycle recording, I have a couple of empty miditracks below the one I record.
And drag a clip down on another track when done one take - but then the full clip would’t be put in place, since start is not allowed to position before project start. One have to fiddle with truncate clip start etc.
I guess you can set project start time to something else, but still behavior is weird.
#4. When doing punch-in recording and activate - that is turned off after one take - why?
Punch out stays active though.
I think punch-in should too.
#5. Punch-out stops recording - and now position stays there - why?
When having transport stop, I have the return to start active - but this does not work for punch out.
I think it should work. Simplifies doing a new take.