I’ve heard that if I have some glitches/freezes when I add new tracks it’s better to add a group channel and route there all the necessary tracks. So how I did. I removed all the inserts from selected tracks and added the same inserts to the group channel. But instead I got much more freezes and lags. Why is that? Does anyone encounter such issue?
So you’re saying that having 100 vocal tracks with 10 inserts on each track will use the same amount of CPU/RAM in case if I create one group channel for all 100 vocal tracks, remove inserts on all 100 vocal tracks and apply inserts only on group channel?
Right now its 512. When I change it to 1024 the project simply won’t start playing the project. It increases the indicators of some tracks and audio performans starts peaking and no sound plays at that time
Without this plugin everything works perfectly fine.
I guess realphones is a “heavy” thing, so I suppose I need to reorganioze the usage of my plugins on vocal tracks…