Generative/semi-random playback on Cubase

I know this isn’t Cubase’s forte, but was curious if people have had some work arounds similar to how pattern launches can be random/followed/repeated/etc. per track on something like a Hapax (or, I assume, in Live?). I have motifs that I like to build but would like to have them generate/change over time for, say, a 30m audio background track (as opposed to composing it directly). I’ve been trying to use the chord tracks, etc. but it still involves a lot of muting/unmuting/live comping/etc.

I think starting off with a MIDI track with an “Event Type” of “Pattern Event” might be worth a shot. You can randomize patterns and modulate various parameters to suit. I’ve got a ton of sequencer plug-ins and have been forcing myself to use the build-in features in Cubendo instead and I’ve had really good results. More importantly (potentially) is that you have a consistent base from which to start and modify in case something gets good to ya and you may want to repro something close to it.

Might be worth checking out, anyway.

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When Pattern Events were added, those new randomization features were also added to the other MIDI Editors.

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My goal/ideal is that I can construct some patterns along various tracks, and they can react to a central pattern that itself (sort of like a Chord Track) may be subject to occasional randomization. For example, a drone track that tracks the root note of the Chord Track, but also occasionally does some modulation on its own. I’'ll look more into the pattern track and midi editor randomization functions.

To be clear, I don’t want “true” randomization and probability, more like being able to make a 3m motif and have Cubase expand it to a 30m track easily that I can use for background music.

Got it - this is actually one of the reasons I love using Ableton as a “front end” to Cubendo; writing your own patches in Max (for use in Max for Live) is just great for this kind of thing. I wrote a “procedural composition generator” which was basically a multi-stage sequencer with weighted randomizers all based on selectable Markov Chain sources of Bach, Beethoven, etc.. You could, of course, just load in your own dictionary.

It was actually quite cool and provided kind of a pseudo-random, probability-based sequence rooted in Markov chord/key progressions.

Not sure if you’re into that kind of thing, but Max is just a fantastic design environment for that stuff. Once you get going on patches like this the sky’s the limit on creating some really cool tools.

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Hey @Thor.HOG ,

cool stuff! :+1:

I will definitely look into that. Depending on Max’s limitations this might be very interesting for me! I refrain from asking any further questions here - that would definitely derail this thread…

Thanks for sharing!

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