As I’ve posted in another thread, the GA6 update while good for what it is, is not for me.
My use case is:
-Primarily use Pads/Layers to load my own library of custom recorded/edited/processed samples
-I do use the basic pad/layer parameters (pitch/filter/distortion) as well envelope programming.
-I don’t use GA integrated mixer often if at all - usually just Direct Out everything to Cubase and mix/refine/effect there.
-I usually don’t use Patterns/Integrated sequence, I compose in Cubase, sometimes use BeatDesigner MIDI plugin, and now the new lower zone sequencer.
Here is what would have made me personally excited and hit the buy upgrade button immediately
#1 Collapsible/Expandable Tree List Editor/Excel Sheet for drums.
Being confined to working with layers as tabs like internet browser tabs is not efficient. Being able to have 32 layers, but expecting users to work in these tabs efficiently is not 2026 UI/UX.
It should be a collapsible/Expandable list editor with elements as rows, and all parameters as columns:
- Page - ——-——-| Volume | Course | Fine | etc
- Pad - - - –—- | Volume | Course | Fine | etc
- Layer 1 - – | Volume | Course | Fine | etc
- Layer 2 - - | Volume | Course | Fine | etc
- Pad - - - –—- | Volume | Course | Fine | etc
This would allow complex multi-selected editing. Absolute/Relative modes could apply across an entire page, pad, or layer. Layers on different pads could be selected.
Progressive Editing could be available for some parameters, for example Output Assignment, Volume, Pitch, etc.
Selective Randomization could be a thing - selecting specific layers across multiple pads across multiple pages, and randomizing pitch, or randomizing volume of layers from -off to +6 to get different combinations of layers.
This List Editor page could be opened up as a integrated side panel like the browser, or opened as a separate resizable window.
This is no good for my mind:
#2 Easy Modern Sound-Export, Integrated Rendering for Resampling, External Editing
- Drag & Drop sound rendering to Cubase audio tracks, SamplerTrack, DrumTrack, and other VSTis such as BackBone and Halion.
- Drag multi-layer pad to Cubase and it renders all the layers to a single audio file. Options to render to track, SamplerTrack, or DrumTrack, or drag to existing DrumTrack pad.
- Drag multiple pads to get multiple pads rendered as separate files.
- Layers have the same functionality
- Drag multi-layer pad to Cubase and it renders all the layers to a single audio file. Options to render to track, SamplerTrack, or DrumTrack, or drag to existing DrumTrack pad.
- Integrated Pad/Layer-Rendering
- Render a pad to audio so that the user can then do further re-sampling/re-processing.
- The ability to select multiple pads/layers and combine/sum-render them forming 1 pad/layer.
- Give the user the option to also render include different Mixer stages sort of like Cubase Render In Place. (this could be an option for drag and drop rendering as well)
- Full GA instrument Export to Halion for further instrument creation/finalization
- External Editing to Wavelab, Spectralayers, etc.
#3 Envelope/Parameter Copy-Pasting from pad to pad, layer to layer, layer to pad/etc as well as easier reset
As described, easier copy/paste amenities as well as reset per envelope (maybe this was added in 6 but wasn’t focused in promos)
I want to be able to easily copy one envelope on a layer and paste it to another, or paste one envelop to multiple layers. There could be cross copy/pasting from different envelope types (volume to pitch for example)
I’d like the ability to also just ‘Copy All Parameters’ from one pad to another. Every envelope/parameter section should be individually copied and pasted.
#4 Sound Randomizer Pad Creator
This would be an extension to the sound-browser where a user can create a shopping cart of sounds that can be manipulated in certain ways to create pads.
The user would hand select sounds to add to this “shopping cart” and then before creating a pad or multiple pads could set both static and random creation parameters.
For example:
- layer mode behavior could be set to static: Layer
- Course Pitch: Random from -12 to +12
- Layers Per Per Pad: 4
Then the user select which pad(s) and generates.
Sound Randomizer lists are saved with the GA preset, and Sound Randomize lists themselves have their own presets so users can recall their favourite randomization lists… Perhaps the randomization settings/parameters could be preset as well.
#5 Drum Synthesis…
…Is an interesting idea but not totally required. It would be interesting especially if they added my FR #2 Integrated Rendering.
I’m not sure how Drum Synthesis could be included to fit in with the rest of the GA eco-system and parameter editing so there is uniformity between Synth and Sample.
Are pads converted to synths which have their own module editor which then feeds into the GA envelope/current parameters? Or are synths added as Layers… Or both/either or? Not sure what that would look like.
Thanks,
devs PM me if you want me to alpha/beta test a version that goes in this direction.
Good work on the update, just not for me, will still upgrade eventually.

