An interesting webpage about Headphone Surround by Robert Margouleff from Tonto’s Expanding Head Band:
Check ‘Eleanor Rigby’, the different channels are demonstrated, as well as the difference between the standard and the surround mix.
Thoughts?..
An interesting webpage about Headphone Surround by Robert Margouleff from Tonto’s Expanding Head Band:
Check ‘Eleanor Rigby’, the different channels are demonstrated, as well as the difference between the standard and the surround mix.
Thoughts?..
Interesting concept, It doesn’t really give me a full 3d experience but there’s definitely more depth to the mixes.
It’s a bit like 3d movies. You don’t get a full 3d experience from up close to the horizon, but it’s there and gives more depth than a standard film.
Mhm… Defo a deeper field.
Hrtf/binaural/Holophonic sound has the headphone-audio-positioning game down the best tho…(in my opinion)
Its hard to play that kind of music or sounds over a pa tho…
Edit: cool experimental mix idea… - have the center sounds play over a normal stereo output, all sides and sfx via hrtf…
Center stays stereo unless you want to get creative with them for a while… - once you move it out of the center, it automatically turns into a htrf signal path…
I imagine a low cpu plugin that could be used on every channel. The GUI would be a small box with dummy head in it and a positionable ball that can be moved in a simulated 3d space around the head.
(One other button on gui would be the “snap to center” mode- for normal stereo output/placing the ball inside the head)
The presets would contain different types of dummy heads.
-ooh, why not add HRTF to the mono/stereo/surround options in cubase?
Nywho…lol
Wish you all a nice day:)