Is anyone else finding that, with the same computer and audio interface setup, and a very minimal amount of other things going on in a project, higher latency is needed to track audio without artifacts in Cubase 13 than in Cubase 12?
My scenario here is that I’ve frequently had issues in the past with the potential of artifacts like crackling or clicking (that sounds like crackling, but iZotope’s RX only fixes it with de-click, not de-crackle) getting into mono vocal tracking (I work at 96 kHz). When this has occurred in the more distant past, I could usually reset the audio interface (sometimes more than once) to eventually get it to not happen. In the more recent past, certainly with Cubase 12, I found that just changing the sample buffer size within the ASIO control panel would usually do the same trick. Late in Cubase 12 days, I also found, quite unintuitively, that changing it from my past norm (256 samples) to a lower rate (192 samples) usually made it better.
With Cubase 13, though, the only thing that has worked thus far, and sometimes only partially, is going to a higher sample buffer size (384 samples). While that seems to mostly avoid the constant crackling-type sound, it still seems to get some other artifacts occasionally.
It is worth noting that, in these Cubase 13 cases, I have been tracking against a frozen submix – i.e. no active effects. In the early case I saw with V13.0.10, there was only one stereo audio track for tracking against. In yesterday’s case with V13.0.20, there were two frozen tracks (they were going through a group channel to adjust the combined level of the submixed tracks, but with no plugins on any of the tracks, just different fader balances). It may also be worth noting that yesterday’s case did have a tempo map active (the previous case did not).
It may also be worth noting that my configuration with Cubase 13 should actually be quite a bit faster on the overall disk I/O front now that my system disk and sample libraries disk are SSDs. However, with respect to playing back and tracking audio, that wouldn’t likely come into play in that my audio disk (also SSD) has not changed between Cubase 12 and 13.
My configuration is an Intel i7 5820k CPU with 16 GB RAM running Windows 10 (fully updated), with an Nvidia GeForce GT 640 graphics card, running 2 1920x1080 monitors. The SSDs are all Samsung 870 EVO (2 TB apiece for the system and audio disks and 4 TB for the sample libraries disk). Audio interface is a MOTU 828x (running via Thunderbolt II). LatencyMon reports that my system is up to running real-time audio.
While I know my system is dated on the CPU side, and I have had to work around that by freezing, rendering submixes, etc., the tracking scenarios here are super minimal, and I’ve certainly had more going at times tracking in Cubase 12 without this issue (i.e. after making the above-mentioned adjustments if there were issues initially), without having to resort to sample buffers higher than 256 samples.