Correct me if I’m wrong, but Cubase calculates hitpoints often starting at the very first onset of a transient. For instruments with very slow, long waveforms (kick drums and bass guitars), it can kinda take a second for the transient to reach its peak from the initial onset. After quantizing with hitpoints in the default location (or close to it), these instruments are often feeling a bit awkwardly late. I suspect this might be why.
So, what gives? Is it best practice to move hitpoints to the peak of the transient? If so, is there a way to make Cubase aim for putting the hitpoints there rather than the beginning of the transient so you don’t have to edit EVERY. SINGLE. ONE.
Asking for a friend…
…and that friend is me. Asking for me