Hitpoint Best Practices

Correct me if I’m wrong, but Cubase calculates hitpoints often starting at the very first onset of a transient. For instruments with very slow, long waveforms (kick drums and bass guitars), it can kinda take a second for the transient to reach its peak from the initial onset. After quantizing with hitpoints in the default location (or close to it), these instruments are often feeling a bit awkwardly late. I suspect this might be why.

So, what gives? Is it best practice to move hitpoints to the peak of the transient? If so, is there a way to make Cubase aim for putting the hitpoints there rather than the beginning of the transient so you don’t have to edit EVERY. SINGLE. ONE.

Asking for a friend…

…and that friend is me. Asking for me :blush:

Would changing the hitpoint threshold achieve the result you’re after?

https://steinberg.help/cubase_pro_artist/v10/en/cubase_nuendo/topics/sample_editor_hitpoints/sample_editor_hitpoints_filters_r.html

Thanks for the reply!

Unfortunately, it doesn’t. The threshold just changes the volume minimum level a transient needs to cross before the hitpoint detection algorithm creates a hitpoint for it. It doesn’t change where that hitpoint is placed in time.