Here’s the situation.
Fingerstyle bass guitar hitpoint detection just doesn’t work. It will do like 70% job, but then I need to go through the whole recording and fix the hitpoints to their correct placement. So I thought I could “cheat” a little bit. Went to Direct processing, applied Hi-pass filter to 1 kHz or even higher, redetect hitpoints and boom! There you go! All set, 100% correct. So i disabled the filter, and what happened? Hitpoints automatically redetected to their original (incorrect) values.
I spent next 2 hours figuring the way it could be done like this, but didn’t find out anything. Am I just blind or stupid, or it cannot be done this way? In that case, it would be great to somehow “save hitpoints”, and safely apply any kind of processing. That would save so much time and would bring so much more accurate results!