How adjsut tempo to classical music


I know this has beenposted in the past but I didn’t find any ultimate solution there.

I’m snapping tempo to an existing orchestral piece using warp. This is long and fastidous and tempo changes are rude as we can’t draw any line nore use ramp. Following, it’s very difficult to avoid any mechanical changes and to get more human feeling.

Is there any better way to do this ?

Thanks guys !

Set an average Tempo of your current file as the fixed Project Tempo and than automate the Tempo-Track for changes at the speed.

What do you mean by “automate” ? The only way I found is to manually set beats markers in warp mode for changes in tempo track.

You may find this of interest:

Probably because there isn’t one. Matching complex tempo is by nature a detailed and painstaking process.

Nope. Sorry :frowning:

it´s not a sample warping technique, what i mean. It´s just because every musical and even orchestral content got a time in it. Which means it is play along with a random Beat in any kind of Bar Signature.

What you can do is find out the main tempo of this sample, then set this tempo at Cubase´s fixed Project Tempo and then automate the one only tempo-track of your Project, for little varities or changes at the playing speed.

I’ve done a video tutorial:



He means add tempo points in the tempo track manually. Really the only way with music that doesn’t have something playing a steady clear high-transient sound in it.

As I mentioned in my video I use Timewarp.

Very slick method, and great tutorial (concise and thorough): Using event boundaries and snap modes to place warp markers. Thanks tim_heinrich.

As Steve says, very good video Tim, succinct but all covered I think. Thanks.

Very nice, tim_heinrich - thank you!

I wonder … if this can be done in one fewer step, by using the Tap Tempo function (no need to use the split function), or if anything would be lost by doing that.


Thanks guys, thank you Tim and Dmbaer for the tutorial and the link.

That’s quite what I’m doing here, using timewarp. It looks like there’s no way to get something smoother and more human as we are stuck to steps, no ramp, no curve. Tempo variations are relevant to feeling, anticipation, like waves, and it’s anything but mechanical. So I’ll keep on the same way, how boring and long it can be…

…you can ramp tempo changes but you may have to get in and do it by hand. I was just doing it on the intro for a song.

As regards ramp vs step, IMHO, so long as you choose the step value that corresponds to the smallest rhythmic note in the piece, that step value will be largely sufficient… especially if you use the “Merge Tempo from Tapping” method (which is surprisingly easy (with practice :wink: ) if it was you who created the piece in the first place… obviously a bit more difficult if tapping to someone else’s music… but at least you can editing your “tapping track” until satisfied that it sounds correct, musically, with the piece itself, before you then perform “Merge Tempo from tapping”.

You’re my new BFF.

To extend on the frog, this is -exactly- the kind of concise, informative video Cubase desperately needs for operations like this. So often, these things go on for 15 minutes of rambling boredom.

Seriously… SB should hire you to do a series of these for inclusion in the DOCs.

Vielen Dank,