I use Izotope’s StutterEdit—which workls the same way. Since you have Zebra as an Instr Track, your keyboard’s MIDI data is routed to the Zebra. What you need to do is this:
Create a group track
Route the output of Zebra to the group
Insert Glitch 2 on the Group
Create a MIDI track and set the input to your KB, and the output to Glitch
Thanks. That did the trick. A little complicated but okay. LOL
Now I have to figure out how to program this thing to only trigger on certain notes coming in or at certain times. I’m assuming that’s possible because right now the pattern I have in there is triggering through the entire 10 seconds or so of the test I just recorded.
Sure, it’s a bit complicated, but what you’re asking it to do is complicated!
A slightly more logical flow would be to load the Zebra in the VST Instrument Rack. Then your MIDI track would play the Zebra, and you could insert the Glitch on the VST output track. But you’d still need to create a MIDI track to send to the Glitch. No way around it without setting up a complicated MIDI input transformation.
I haven’t played with Glitch in years, but you either tell it in its parameters how many bars/ beats to trigger for, or, like Izotope, the glitch lasts as long as the MIDI note you enter.
If the Glitch pattern is doing exactly what you want, then you just need to learn how to tell it the correct duration. I can’t remember for Glitch if you tell it duration in its interface, or if it just lasts for the length of the MIDI note (this is how StutterEdit works)
Is the glitch lasting longer than the MIDI note you’re paying/ recording/ drawing?
Yes, the way it’s set up right now, Glitch continues running even if no note is playing. In fact, if I use the modulation effect, you can hear the “blip” even during silence. It’s like it’s on a continuous loop even with no MIDI data being sent.