How is C6 for vocal hitpoint/slicing/"quantizing"?

Hi All -

Sometimes my audio isn’t on the “beat” as much as I would want.

Can you C6ers please give me an idea how you would fix that kind of thing? I’m guessing it’s hitpoint detect > slice > slide forwards or backwards a bit.

Are you happy with how C6 does this? Does it work well with vocals that might not be as rhythmically active as a rap song (how might it work for a soft ballad, for example)?

How does C6 compare with C5 in this regard? Or, actually, can anyone make a comparison with SX3?

Thanks!

Bump - thanks.