I would love some advice from people importing XML (in my case from Finale) into Dorico - particularly when it comes to percussion/drum parts that combine pitched and unpitched percussion/drums.
I have a combined drum/percussion part in Finale, where the player plays drums, as well as pitched instruments such as Glock, and other percussion instruments like bell trees, shakers, etc. all on one staff.
Currently, I’ve set up my Dorico template to have a player that holds all of these instruments, and was planning on just copying from the raw imported file into the correct instrument lanes for each corresponding percussion instrument. This works well for non-pitched and drum parts (Dorico is really accurate in imports the drums), but I haven’t found a good solution for the pitched instruments, other than completely re-entering them. That is because Dorico has already split each ‘pitch’ to different percussion lanes/instruments in the bars where I originally had a single pitched instrument. If I try to copy these notes into the Glock line for example - they will copy over as one pitch (which makes sense, since Dorico sees all those notes as various drum or percussion hits, I guess it has no idea what pitch information there is).
Does anyone have advice on how they’re handling importing combined percussion/drum staves?
Is there a way to force Dorico to ‘see’ some sections in my raw imported file as pitches and not seperate percussion instruments?
Thanks in advance.