Back in the old days, if you wanted to close the edit window without saving the edits, there was a cancel button. It’s probably stupidly easy but I’ve looked online and in the manual and can’t find it. I don’t want to have to click Undo 300 times, just cancel and close… Can someone tell me where it is? Thanks, it’s doing my head in…
The edits occur as you make them so there is no Quit (nor a Save) available from the editors. You can however use the command File>Revert to get back to your last saved version. So save the Project before opening the Editor, make a gillion changes that you end up hating, then use Revert to get back to your starting point.
No need to ever do that. Just use Edit>History and move the line to just before those 300 edits.
Thanks for responding, but all this is the standard workaround. You would need to save the project before opening an edit window, and then reload the whole project - imagine doing that hundreds of times a day! Even the history solution takes several clicks and mouse movements.
To save the edits when you close an edit window takes one click; “Return”. Wouldn’t it be quicker if you could have a keyboard shortcut to close the window without saving the edits? This was possible in previous versions of Cubase, and was really useful, so why remove it?
I don’t recall this ever being the case, but maybe it was and I never used it in my normal workflow and don’t remember correctly. I started with SX, so maybe earlier than that?
@Martin.Jirsak & @steve do you remember ever being able to do this.?
I think it will be impossible to add this type of feature due to various reasons, not the least of which is that the program is much more complex than it was 25 years ago. In modern times having one key that would delete all changes done in a session would be a disaster always waiting to happen, plus I don’t think such a feature is present in any modern app.
A better FR might be asking for Branched Undo feature in Nuendo to be add to Cubase Pro.
In my view, the way to go is to adapt one’s workflow to what exists.
Even if the devs decide to implement this dubious feature, it will be a couple years before customers see it in a sequencer update.
Absolutely agree.
IF Cubase was a linear processor, i.e. you could edit just a specific element at any time, (Esc) could still work efficiently. However, most of us tend to work parallel things. Asking for "write changes? (just an example) would be the most annoying thing we could have. And if for someone who works with mouse/keyboard might be ok, for me (and I guess many others) with midi remote, I mean, it would be a disaster
Just a short note on editing: I do experiment with my tracks all the time, as most probably most of us do. However, when I have something I want to keep, no matter what, I always create a new track version (by duplicating the one I want to keep just in case). IF I don’t like the new one (most of the time, this happens, after all I don’t even like my first one) I simply delete it. One click/shortcut/midi command.
One of the reasons I have used Cubase for the last 30 years, and its predecessors on the Atari before that is that many different workflows are supported, and there are usually 4 or 5 different ways to achieve the same result. So Steve, people have always adapted their workflow to what exists - it’s just that when you’ve done that and something that exists and is standard in your own personal workflow is removed for apparently no good reason, this doesn’t really make sense to me.
I’m baffled by your other point about complexity, too. It’s truly a simple feature! There are several preference “cogs” on the windows, where you tick what you want to see / use. Why not add it to them? Then those of you who think it might lead to disaster can just untick it, and disaster is avoided!
I’m not sure how or where to request features, and I don’t have Nuendo so I have no idea if Branched Undo is a useful function, but it all seems like a sledgehammer to crack a nut if you ask me. Stick a “cancel” button on the edit page, add it to the list of functions on one of the cogs and job done!