I’m familiar with ambisonics, but not so much with the hardware support.
Reading over the C10 manual and looking at old Nuendo documents, I see that GoPro VR player is often mentioned, but generally in the context of video. If I’m only interested in audio, then it appears there are more options. Is this right?
(1) You have some mono and stereo tracks that you’d like to pan ambisonically.
Follow the procedures outlined in the manual 3D Mixes for Ambisonics.
This involves the VSTMultiPanner, VST AmbiDecoder, a pair of headhones, an ambisonics main mix (to get AmbiX output).
(2) Somehow, it’s possible to use a head tracker, so you don’t get a head-locked mix. There’s a head tracking window in C10, and it provides information about source and type of VR controller. And it can be calibrated.
------- If that’s OK, then my first question is:
"What do I need to do to get that working?"
What are the hardware options? Does this work with the Waves NX head tracker (which I don’t have)? Do I need to spend a fortune on Oculus and then rebuild my daw for VR games that I’ll never play? Are there other options? Is there a list of workable alternatives somewhere?
I know this area is still evolving, so I’d like to avoid expensive forays.
------ My second question:
"What about 3D reverb?"
I was under the impression that reverence might work for this. Is that true? Could I take an ambisonically panned source and place it in a virtual space represented by an IR file in reverence?