First post here. I do a lot of drum recording in which I will use multiple folders of drum tracks. This is so a take of section 1 can be allowed to decay naturally in the first folder, while a second take begins alongside. This is a work-around for Cubase not being able to play back overlapping audio simultaneously, which means recording multiple takes in the same audio channels results in cymbal decay etc. cutting off as the next regions begin.
After editing, I condense all the overlapping takes down into single mono stems for mixdown. To do this, I’ve been summing each group of individual drum mic channels to their own individual group (3 x Kick in audio channels to Kick in group, 3 x kick out to Kick out group etc.) and batch exporting each group to combine them all. After a few years its feeling painfully inefficient to create all these group channels, zero their source channels, and wait as each group is exported for a whole LP worth of drums, when bouncing-in-place a hyper edited multi channel drum take takes seconds.
Is there a way to use the render in place function to combine two or more audio events into one single one, bypassing all of their channels’ routing and processing? Do you have a way better idea? Is the way I’m doing it actually totally stupid and there’s an obvious solution right in front of me?
In b4 "make the drummer play the whole song perfectly from start to finish "