Hi Mike,
So I think I was able to fix this for you, but because I don’t own Opus I cannot test playback to be 100% sure. However, after my tweaks when I look at the bottom info panel which says what midi note is being played, and what techniques are invoked, now I am seeing C2, D2, and E2 respectively – so in theory when connected for playback, this should be working now! The project simplified to just the cymbal:
Opus test - repaired.dorico (518.1 KB)
Here’s what I did.
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The Perc Map was mostly fine, however your second entry was also set to ‘natural’ under playback techniques, so I changed that to damp (since you said in the earlier post that it’s muted), I just chose ‘damp’ because it already exists as a playback technique attribute which means when you invoke it over a note, it will only affect that one, and then return to natural (open) for any future notes.
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In your actual score, I didn’t see any evidence of invoking these techniques. So I added those manually, and labelled for you the names called from the playing techniques popover.
(natural doesn’t require to be invoked, since the other two being attributes again means natural will be the otherwise default state.)
And that’s it! Now I am seeing those midi notes so hopefully it works. Let me know if not.
Finally, this is up to you, but if I am understanding your intention and labels inside your percussion map, you’ll probably want to switch to the instrument Suspended Cymbal and rename it Crash Cymbal (or rename this one). “Clash Cymbal” is actually the same as “Piatti” as in, the two-handed concert cymbals which get clashed together. It’s an odd choice from Dorico which I disagree with, as I have so rarely seen a score or met a professional percussionist who calls them “Clash Cymbals.” But if you intend a suspended Crash cymbal, you may want to rename it to not confuse anyone.

