So I’ve been getting pretty far along with my understanding of how to set up my own expression maps for various Kontakt instruments. However now I’ve reached percussion and find there are many layers to this onion…
First I’ll start by stating my goals: I have a few percussion libraries including CinePerc and Spitfire Perc. They each have numerous options for how things are struck, as well as different sizes for drums and cymbals.
One use-case might be this: CinePerc has a suspended cymbal patch which offers rolls, hits, scrapes, rakes, swells, etc. but with a few different-sized cymbals:
So I set up my first-ever percussion map and created some new custom playing & playback techniques to connect to those samples in CinePerc, like so:
Luckily these work as expected! However I soon realized what would I do if I wish to access the other suspended cymbals in this patch which are on different keys? Ideally I would rather be able to switch cymbals by simply moving the midi note up and down, so if the playing technique says “mallet roll” then as I move the selected up and down it finds and swaps the other ones connected to that playing technique in the percussion map.
In order to address this, I thought maybe the approach could be to create a percussion kit to consolidate all the cymbals but each on their own line, like so:
However, I’ve discovered that when I move to the secondary staff (lower one), it only triggers one sound.
Is a percussion kit the best option? Or is there a way of using one staff and then using a playing technique label or sorts to switch instrument?
And one final question: When I set up a new VST percussion instrument and select it in the rack, it appears that you can do a percussion map and an expression map. In what cases would I use either or both in combination?
I’m attaching my Dorico project here as well if you can take a look. It’s connected to CinePerc (Kontakt), not sure if it matters to have that patch or not for opening the file, let me know.
Thanks!
CinePerc_SusCym.dorico (1.0 MB)