Improve Pitch and Time Stretch Algorithms in Sampler Track

Steinberg definitely need to improve his Pitch and Time Stretch Algorithms when using Sampler Track… it is incredible that a software as professional as Cubase sounds super bad in its Sampler Track application in this aspect or when using the glide /legato modes, and that a software not as professional as FL Studio, sounds totally incredibly good and clean when using its sampler track!.. How is this possible? considering the Steinberg technologies and the so many developers working on it? as well as the elevated prices?


I also noticed, that - if playing around with extreme stretching values - the sampler track sounds not just bad but also seems to struggle technically, the playback stutters or the sound is weird etc.

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It is not only for Sample Track, it sounds absolutely bad also in other stretching/pitch applied on audio tracks in project window/audio editor.
The algorithms sounds bad, totally unusable for me, it recall me the nineties age.
You mention FL, I add Logic Pro that sounds awesome and recently I test Studio One that give other great results.

I dont know why the so called “user reference” does not request a serious update for the algorithms, but I think that all pro users in this community must request seriously this.
Steinberg do something please

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I share the same feeling… I really hope Steinberg pays attention to this, they are lagging behind the competition in this specific aspect and honestly with all the money we pay to have Cubase updated and the effort we make investing on it, being hundreds of users, I think it’s an issue that should be addressed…

Yes Cubase is PRO, but not in this aspect…

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I’m sure to be wrong, but I thought they all used the same ‘elastique’ (Pro or variants) algorithm for this job…?

Forgive me, I’m only a ‘light’ time-stretch user. Am only really making use of the ‘Solo’ algorithm in VariAudio mostly.

For small amounts of (polyphonic) stretch - drum loops or musical loops - I seem to get acceptable results with the MPEX Poly musical setting. But that’s not what’s being talked about here, is it…?

So, could someone post a quick example or two comparing Cubase and FL Studio (which I don’t have) please…? Start with original then stretched etc…

Finally, is nobody seeing any difference with the various other (MPEX/elastique) stretch algorithms available in Cubase…?

I will do the examples in the next week when I get the time to do it so…

In the meantime, stumbled on some other food for thought, with sound samples…

In the meantime, stumbled on some other food for thought, with sound samples…
ZTX vs. Elastique AKA Digital Performer vs. THE WORLD.

Interesting. The comparison is with ZTX by Zynaptic (implemented in Digital Performer).

And it’s stated on Zynaptic’s homepage that this is quick to implement too, so implemention should be mostly a matter about licensing costs, not development resources:

ZTX is a powerful tool for C/C++ developers that integrates seamlessly with all modern APIs and audio applications. In most cases, you should be able to get its functionality implemented into your app within 1-2 days.