It is easier if someone has already made a map, because then they have defined the techniques and you just have to use them. There is a thread on the forum where people make their own maps for things and submit them and you can download maps that others have made for various libraries. To my knowledge there is none for the Rieger. If there was one and someone had made a complete map then you would just have to plug it in.
But yes, as far as doing a “quick workaround” like you might do in Finale instead of doing the technique the proper way, there are fewer options for this in Dorico but you aren’t completely without ways. You can use independent voice playback if you need to send something to another channel, and keyswitches can be triggered manually by MIDI trigger regions.
I have the Rieger too and had planned to make a map for it at some point but hadn’t gotten around to it yet.
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You may not need playing techniques and playback techniques for combinations of stops, because again, they can stack. I would probably just do them for the individual stops instead of combinations. The only case in which you might do a special playback technique that triggers multiple stops is if the organ has certain “presets” where with one button / keyswitch you can change many stops at once. In that case I would probably create playback techniques for these various presets.
If you don’t want multiple lines of labels in the score for the stops being triggered, you can hide some of them.
BTW I just remembered another user previously made a Dorico map for Organteq: Organteq with Dorico
It is not the same organ but their map gives individual control over stops. It is the only example I can think of in Dorico where someone has made an expression map with full stop controls for an organ - being able to turn any stops on or off. You can look at what was done in that as an example potentially. See the later post in the thread (Dec 2023) for the updated Dorico 5 version of his map.
Thanks for your reply! How to make Playing Technique for each individual stop, since they are without Key Switches? The only way is to do this by combinations of which there are 84 sets and 60 moduls. My spontaneous reaction is there must be an easier way. I have to explore the MIDI trigger regions.
I only bought the Rieger organ a few months ago when it was on sale, for future use, and haven’t gone through it in detail. I used it for a few basic things in a piece where I needed an organ sound to blend with VSL but I just picked one stop position instead of fiddling with that. So probably you are right and by default it doesn’t support switches for individual stops:
What I see when I open it up is that it uses banks and combinations:
Banks are the rows and combinations are the columns. It looks like it is a 12x12 matrix, so you should be able to create 12 Playback techniques for the banks and 12 playback techniques for the combinations. Name them something like Bank0, Bank1, Bank2, etc. up to Bank11, and Combination0, Combination1, Combination2 up to Combination11. In total you should only need 24 playback techniques to be able to access all 144 cells in that matrix.
The combination and bank together will give you the particular cell in the matrix and activate the proper button. This is how I would do it. It should not be that difficult.
You would just program the map with switches for the banks and switches for the combinations. You will probably need two mutual exclusion groups, one for the banks and one for the combinations, since it is probably not possible to access two columns or two rows simultaneously.
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At this point it may make sens to use Base playback technics for bank changes and Ad Ons playback technics for program changes.
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It’s not really like bank changes and program changes I don’t think even though they are called Banks and Combinations. The banks and combinations are all triggered by keyswitches, but in different octaves.
But yes it might make more sense to make either the rows or columns add on techniques instead of base. But that may not be necessary for it to work (I’m not 100% sure), and I also didn’t want to confuse with too much extra information now if it wasn’t necessary.
Probably the addons would guarantee better that if you started playing the piece in the middle somewhere and not from the beginning, it would trigger both keyswitches instead of just the one.
It might even be possible to create both Banks and Combinations as add on switches in this case - as long as the mutual exclusion groups were there. The advantage there would be fewer places for defining how dynamic should be handled.
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