Let’s talk about cubase 15! 👀

I don’t do electronic music, why would I need clip launcher, why do I care about how it works? Thanks for caring so much about what I need though.

You called what others asked for “too juvenile for a PROFESSIONAL DAW”, don’t play the victim.

As if the kind of music you do (non electronic) is what’s “professional”, when 90% of what’s on the charts IS electronic or has electronic elements…

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I’ve used a wah wah pedal on a mellotron string section, so why should clip launching be restricted to “electronic” music? Isn’t it all electronic, now? I mean, my favourite instruments are electric guitar, mellotrons and hammond B3 organs. And leslie speakers. Do they qualify as “electronic”. What about the sample library equivalents?
My personal view is that a clip launcher is just frippery. But then, I would say the same about a lot of Cubase’s features. If Steinberg sees enough demand, maybe they should implement it.
After they’ve implemented nameable CCs, of course. And added VU meters to the mixers.
:clinking_beer_mugs:

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Sounds a lot like you are “playing the victim” if you are so offended by my opinion. If that’s not the case, then you are obviously the aggressor, so please don’t respond to my posts. Nobody on the forum deserves to be provoked by the likes of you.

No the electronic I referred to is using somebody else’s sounds, and triggering them with a button or pad in a sequence while having to quantize everything, then repeating the sequence for 2 and 1/2 to 3 minutes. It can also be taking somebody’s song/lifes work, completely destroying it by changing its speed and cutting it up into pieces to sequence together and claim you did all the hard work.

The only thing I want is a plugin window that follows track selection like what Logic and Studio One have. It’s such a productivity boost for when you have like plugins on the same insert slot on multiple track (I put an SSL channel strip on every track bc I have the integrated controllers from SSL and like to mix with a particular workflow).

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I’d love to be able to disable (not just bypass) all plugins at once, without using XML (which I don’t know how to use).

Would be nice if you applied your own standards to yourself.

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Whatever you say :clown_face:

CLIP LAUNCHER is a must. Period!

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I personally would take tighter integration with Dorico (and further improvements over the built-in score editor) over a Clip Launcher any day of the week. That and/or revamped/improved expression maps.

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The same goes for me, absolutely no stability issues!

Most crashes in earlier versions were due to third-party plugins.

Since I completely removed all Acustica Audio plugins from my system, there hasn’t been a single crash (since C12).

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Is it because of the anti piracy setup Acustica use that caused your issues? I use Daisy so will now keep an eye out if I have a crash while it’s active.

Edit: Reading this back sounds like I’m suggesting you used pirate version lol. I’ve heard their anti piracy setup is or was heavy on resources. So wondered if it was the cause.

I’d like to be able to have resize GUI.

Imo, Drum Machine is too small.

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I would really like one unified installer and library / license manager not 4 apps including the DAW. Have it live in the DAW or maybe one App for all of it and then the DAW.

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I could of course use a track preset. But I would love to be able to auto load a plugin as well :slight_smile:

I really know nothing about the technical stuff.

Back then, I read quite a bit in various forums, tried uninstalling everything from AA, and it worked. Unfortunately, I can’t say what the reason was.

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It’s probably completely unimportant for most people, but I would really like a way to save different color palettes as templates.

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Ok thanks. I know there was issue with the anti pirate side as in the installed files were very large for some plugins at one point. Thanks for the heads up though.

Not an AA user myself, but have seen quite a few heated topics on this issue in various forums hehe.

Apparently the reason those plugins have such huge filesizes is because of the overengineered copy protection the author uses. The author himself thinks its a game, so he went over the top with it. Not only does it cause problems for his own customers from time to time, the plugins themselves take up a ridiculous amount of space (for a plugin anyways), just due to his overzealous copy protection scheme, which has been cracked anyways IIRC.

My ver 3-14 Win11 pro systems are always ultra stable….. I guess sb will get to your name on the list in due course :slight_smile:

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