I’m excited that Steinberg has adopted Metal for the macOS platform. I am hoping this will make the program run more “snappily” and stably.
However, Metal could be used for anything, from rendering to compute. May I have clarification of how GPU acceleration with Metal is actually used in Cubase 11? What are the specific improvements and use cases? I assume you replace OpenGL entirely with Metal, which should in general yield better performance in multiple areas, depending on how well it was used.