RUNNING: Win 7,i7, Cubase 6, Kontakt 4-- Ens Pro 5, CME UF 8, RME 400, 24 GB.
Is there any way to within Cubase to assign “Velocity” so as to play in increases & decreases of Velocity levels using a fader( Exam: Vel 75 up to 118 back to 95) the same way as we program faders to run cc7, cc11, slot X fades etc. ?
I work in Orchestral scoring, not mocks. Here’s an example of my problem:
A good Flute library, built with 5 recorded velocity levels in the samples, ranging from a recorded mellow P (open throat-soft tonque), up to a FFF, which to record requires of a real player a narrower throat (strident sound), with often so much tonque as to have an air (phwit" at the head of the notes. The respective throat shapes and tonque-air combos radically alter the tambors of the real Flute player between P to FFF.
For me , a P to FFF cresendo using cc7-cc11 thats bullt from off of an initially recorded Velocity level of 75 results in just a soft note being played back loud, instead of a utilizing the full capability of the library to create a truly ( tambor wise) “loud” note. It’s a waste of the levels and realisms recorded into the library.
Time just doesn’t allow for going back and hand drawing velocities for every orchestral instrument in a 40 minute concerto.
I have talked to a friend working with Logic, wherin this is possible.
Is there any way to accomplish this in Cubase?
How, in Cubase, do we Globally “NORMALIZE” Velocity levls within a project. I used to use Sonar, and in Sonar there is a Global project one click setup that simultaneously renders all Velocity levels to, say 85, for every chosen track in that project?
I’m striking out in the Cubase manual and Help -pdf sources. I probably don’t have the correct Cubase terminology.
Can anyone steer me right in this?