Hi. My mixdown bounce wav never sounds as good as when the project is playing in cubase.
any ideas why? ive attached a screenshot of my export options. I’m using a focus rite 2 2, 4th generation.
thanks in advance!
Hi. My mixdown bounce wav never sounds as good as when the project is playing in cubase.
any ideas why? ive attached a screenshot of my export options. I’m using a focus rite 2 2, 4th generation.
thanks in advance!
Any plugs in control room?
Import the mixdown back to Cubase and compare it there. If that’s the same then your non asio computer audio playback is the problem.
When you use Cubase [DAW] to mix/produce you are hearing an interpretation of the sounds according to your Focusrite 212 [Interface].
When You bounce out/export, whatever medium you play the track on, that will actually be what your mix sounded like, but unfortunately your Interface is not capable of interpreting that across to you.
The interface is the Brain, it is taking the digital information and interpreting it into Audio.
Also are you mixing on headphones (these will also reinterpret the sound) or Monitors (this will also reinterprets the sound) and if using Monitors are you in a room suited for mixing (non reflective).
If someone uses a RME FireFace UCX and mixes through Adam Audio monitors in a really nice non-reflective room, they will hear Cubase in a truer interpretation than someone using a cheap entry level interface, cheap headphones or cheap monitors in a reflective room not suited for mixing.
Your Interface and monitors is like a TV, a 4k tv will showcase a film better than a cheaper HD ready tv, same film, but one tv can get across the correct interpretation intended.
What player are you using?
Make sure all the Windows audio “enhancements” are turned off. Same for the player.
I think he means, when he mixes his stuff sounds like its the greatest music on earth, then when he is in his car it doesnt.
Everybody sounds like Quincey Jones when there eardrums are smashed to bits after 4 hours of loud mixing through $30 headphones on a $150 soundcard.
Its like shooting stuff on an iphone and thinking your Steven Spielberg, until you put it on a big-screen and realise your not.
As mentioned before, you only have an objective comparison if you import the mix into Cubase and play it back through the same replay chain you used for mixing. External players (Media Player, MPC-HC etc.) often have hidden processing of loudness and frequency response. Windows also manipulates the sound through its WASAPI audio drivers, which doesn’t happen in the ASIO drivers Cubase uses.
thanks for replying! i dont use control room. no plugins on the master bus either.
thanks for replying! makes sense, thanks for explaining! im not mixing on headphones.
And how did it sound reimported in to Cubase?
thanks for replying! windows media player, no enhancements are turned on.
The best test is a null test. Import the audio file into your Cubase project, align it with the existing stuff in the project, reverse the polarity and see if you get silence.
This may not work if you have VSTs generating sounds from midi, and certainly won’t if you have effects that have some kind of random element.