I think either I didn’t explain it very well, English isn’t your first language, or you’re just another asshat troll that has no business posting on the forums. “it would take about 5 minutes” to fix a drum track could take a lot longer if you have to do Kick, Snare, 2 Overheads, hats, and Room indivdually every time you needed to shift something. I was talking about the time it would take on the post mix, not the time a note would need to stretch.
And if you track guitars to drums, and you want to be able to shift them all a little bit, it’s useful there as well. Just try track drums that are a little off and try punching in quantized midi parts. You’ll understand.
It honestly sounds to me like you’ve never tried recording and mixing a full drum kit with someone who’s playing rather complicated stuff. This stuff is complicated enough that advanced quantize can’t correct it. So there are times when I need to move stuff with free warp. And ya, obviously a perfect take would be ideal, but eventually you’ll realize that not everyone is perfect. It’s a HUGE time saver to catch a handful of mistakes and correct them quickly with free warp, rather than trying to punch it in. Also you’re not going to catch things at tracking and they NEED to be fixed later, maybe when the drummer isn’t avaiable. So re-tracking isn’t an option. Some of my artists come from over 4 hours away.
And I’m not asking Steinberg to “invent” something. This has been standard on ProTools for over 4 years. I guess the “industry standard” of DAW’s felt it necessary to implement in 2008. And I guess they figured it out with anybody complaining too much about phase artifacts. “phase artifacts” is a really stupid excuse. Plus this isn’t only used on drums. I sometimes track guitar with 4 sources at a time.
I can’t believe someone would be fighting against a feature this useful to be implemented in their software.