The touch support for cubase pro is sad to say rather lack luster.
So i’ve been playing around with autohotkey for the better part of a year now,
and i think i’ve fixed some of my biggest annoyances with cubase touch now…
Currently i have focused on the mixercontrol and inserteffects.
Since in pro 8 you cant move insert effects with touch properly.
i’ve done some big overlay buttons that only appear in the channel settings window.
Using them with touch when setting up effects etc,
is hands down far superior to both mouse or keyboard,
in both speed, accuracy and ease …
It really is bloody amazing to use…
So far i’ve programed the ability to move an insert from any slot to any slot,
and to Mute/Disable/Delete/Copy/Paste an effect using touch or mouse.
I have a bunch of more advanced functions, like moving a selected Channel,
to the left or right of a selected destination Channel in the mixer.
Without having to drag the that track in the arranger.
But i trying to move them to other parts of my scripts.
Becouse selecting a channel and choosing destination,
was simply to cumbersome while the chan.set.window covered half the screen.
Anyway at the bottom of the Chn.Set.Window i have an docked Favorite/QuickList.
Kinda Like the new gfx icons in pro 8.5 but for adding an individual Favorite effect instantly.
Again all effects shortcuts are using big icons that are clearly arranged.
And it works briliantly with touch so i won’t have to use any mouse or keyboard or the plugin window list.
So far i’ve got 9 sub catagories with a 8 of my favorite plugins in each,
and using the that fav list is a SERIOUS workflow enhancement.
I’ve Also got an Custom Toolbar in the right bottom of the screen (am rigthhanded),
that got a bunch of custom functions, as well as custom visabilty filter meny for the main mixconsole.
There is Some of the stuff demo’d in a mini video i did 8 months ago,
but the video version toolbar was aprox 700 lines of autohotkey code.
The current version is 3000+ lines of condensed code.
I think you’re on the right track, but I also think it’s a wonky duct tape fix for something that should be native in the application and would work so much smoother if it were. I feel the same way about the commercial solutions like the Slate Raven products. I’ve seen the code involved in adding multi-touch to a Windows application’s UI, it really isn’t all that involved. At this point, I don’t even care if Steinberg does anything to the UI layout to accommodate touch. Just make it so I can move 10 faders at the same time with a touch screen and I can get rid of my MCU Pro.
i also did some research into the programming implementation of touch,
and it does seem that they have actually to some degree done it.
Since no implementation would revert the handeling to emulated mouse,
and that is very much NOT the case with cubase8 (dunno about 8.5 havn’t updated yet)…
But anyway i think if they are serious about implementing touch,
they should also implement a custom toolbar @ the bottom of the screen (for ergonomics).
Since when working with touch makes certain functions that are easy using mouse/key,
a very complicated procedure using touch…
This seems to be true also with other sequensers that have multitouch…
Steinberg, do I seriously have to pay $1000 for a Raven MTi2 just to get this kind of control? I’ll do it (once they get the PC version ready), because I am done getting faders replaced on the MCUs, but seriously?
I don’t think touch is a replacement for mouse/keyboard, I think it’s an enhancement. Do the folks who buy mixer and plugin control surfaces throw away their mouse and keybaord? Of course they don’t. Might we be able to throw away the control surfaces if we have effective multi-touch? Quite possibly!
Still no pinch zoom in tracks and overall multitouch support in Cubase in 2023? This is ancient. I’ve been dragged here from other DAWs world (that supports multitouch obviously), and thought that this feature is a standard in the year 2023. Wow, I think I should stay away for a next decade then.