Musical Mode & Hitpoint Detection

Any idea how to get Musical Mode to accurately time loops? Always takes fine-tuning to the point it’s useless and manual time expansion/compression is just as fast.

I fully understand the feature benefits project tempo changes - but this is a moot point… I’m not changing project tempo 100 times in a session unlike previewing/working with 100 different loops/samples.

One would think the Hit Point feature assists in properly timing things… Am I just using this incorrectly or is it really that inaccurate? I don’t see a reason for BPM metadata with the Hit Point feature… :man_shrugging:

Bump… Sounds like this should be a feature request for Hitpoint Detection?