Now I may be barking up the wrong tree here.
But isn’t what you want called Quantize? Apparently when you load an audio file, Cubase adds something called hitpoints into the Audio track that mark musically relevant positions whatever that might mean. Anyway you should be able to check to see if the hit points mark the start of your audio (the music) not other stuff like count in’s or the broken bottle that was just chucked at the drummer.
From there you can use the Quantize Panel (basically this should take your start and end hit points or locators or what the hell they call them) and subdivide the audio into beats. It supposedly supports metrics like swing but then again as musicians we make the calls not a friggin computer.
I think that warping is a different thing altogether that allows you to change the speed of the audio but to do it you need to Quantize the audio first. In Ableton you just had to mark the start of the music and set warp factor 9 I mean set it to the bpm and then you could change the speed but the playback was crap and I guess this will be too.
For warping use tools designed for the job like knowledge rocks player or the ABRSM time shifter tool.
ps. I haven’t tried any of this but it sounds logical captain! even if I can’t talk Vulcan