N14, long-standing bug: Elastique Transpose still causes audio glitches/pops/artifacts

As is shown in the video: changing the pitch when using the Elastique algorithm causes pops and crackles during playback.

This happens at random, but if it does happen then it’ll always happen in the same place, until you move the transport somewhere else.

This doesn’t occur if playback starts far back enough from the clip. If a clip is in a glitching ‘state’ during export then that glitch will appear in the final bounce.

The only ‘workaround’ is to render in place, but again if the clip is in a glitched state then that will manifest in the render, as in the photo below:


(this is the clip in the video rendered in place twice, bottom one is from a glitched state)

I first reported this to Steinberg almost 10 years ago and it was acknowledged as a bug. It’s been reported on this forum over and over again for nearly a decade as well. It’s an absolute workflow killer, and not something anyone should expect from “The No.1 Choice For Game Audio”. I adore using Nuendo the majority of the time but not when this bug causes a 5 minute task to take half an hour over and over again.

I’d really appreciate it if someone from Steinberg could address and acknowledge this issue in this thread :slight_smile:

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I get this all the time too, I have to render all clips with pitch shift.

yes it does this, but keep in mind that the tranpose feature is a real-time pitch shift. Best practice is to use it as a way of auditioning the pitch shift but once you like the setting you can Flatten it and from there you can use the many different algorithm options. Render in place I’d say is not the solution as it will likely render whats its playing back. I do think it would be great if they can fix the artifacts though.