Negative Track Delay doesn't work properly

Of course it’s a bug. If you can type more than -50 into the negative delay, and it doesn’t play back properly, it’s a bug. Calculating MIDI playback negatively is a non-issue, it works in EVERY other DAW that supports this function.

Hundreds of sample libraries requires Negative Delay to be used. If not:

  1. Notes will be all over the place, and
  2. Quantize can’t be used, which will royally screw up any real deadline that requires post-work writing scores, etc, and:
  3. If all tracks are instead positively delayed to compensate (= using Quantize but playback is delayed to compensate for the track that has the most delayed instrument), it’s not possible to use metronome properly. And adding a new instrument that is more delayed will require to rebalance the entire project.

The workaround with a latency plugin is creative, but doesn’t work in practice. I have 1500+ (disabled) tracks. Adding delay plugins would take a week, and when recording stuff, the playback will be delayed if not using “contrain delay compensation” all the time, which screws up the over-all mix of the track, requiring a lot of extra work.

It’s a joke that this isn’t fixed yet. This is an essential function for anyone using Cubase/Nuendo for media/game composing, which is basically the only professional market Cubase is standard in.