New Celemony tool

I´m sure many of you will love it! For a limited time the first month is just U$ 1.

A Musician by your Side

More than 30 world-class studio musicians have lent their signature styles to Tonalic – a groundbreaking new music software from Celemony, the inventors of Melodyne. Create guitar parts that sound like a real player. Whatever the chord or key. Add bass lines and drums that lock naturally to your tempo and musical feel.
Tonalic adapts real studio performances to your music, creating an experience that feels like having a musician playing right inside your DAW.

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I watched a few of the in-depth videos on this the other day. It looks like quite impressive, and like it could be very useful, depending on how well the specific sets of patterns/fills/endings fits a given song/recording and how well the flexibility options they provide work for tailoring the results. However, it is a subscription-only model, and pretty expensive – on the order of $300 a year for the version with the full capabilities (and I think the “refine” element that is only in that version may be pretty important for fine-tuning the generated parts to individual songs).

As I was watching the main in-depth video, before I’d looked at pricing, I was thinking this would be something I’d definitely want (mainly thinking about rhythm guitar parts), if it wasn’t too expensive for my budget. After reading the FAQ, I understand the reason for the subscription model. Beyond adding more and more capabilities and players over time, the real-life musicians who are creating these parts get compensated for the use of their work. Thus, at least in concept, it is a bit more like you are actually hiring a pro studio musician to work on your project, unlike something like Suno, where the generated parts just come from analysis of musicians’ work and sound. But the subscription model means it’s also like you’re keeping them on a monthly retainer, whether or not you have any work to do in any given month.

My thinking at the moment is that I’d like to experiment with it at some point, so may try it out for a month when I have a project (or preferably more than one) where I think it would be particularly helpful. I’m especially interested to see how well the seeming promise of it maps to how it fits my own projects and the workflow on those. Then, if it really does prove useful, but I can’t fit an ongoing subscription in my limited budget, perhaps it may be possible to batch up projects and do a month here and there.

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first month is just U$ 1.

I think the best use of it is to rent just when you will use, like hiring a musician when you need. Then you record it and have this recording forever.

Yeah, I saw the first month at $1, so that will be useful for a test. Also, the email I got on Tonalic mentioned an Essential version, which they described as:

Offering an exclusive selection of guitar material, this small edition of Tonalic comes complete with all the functions and musical intelligence of the larger editions. And, what’s more, no time limit! The license will never expire.

Thus, since I don’t have anything needing this at present, I may wait to see what this has for an initial test on the workflow front. The email suggested availability of that version within a few more days. (It’ll probably take me that long to finish mixing my current project to be ready to even start on something new.)

The only problem I have with the just renting when I’ll use it is that, if it ended up being something I’d use on every recording, and I just kept to my typical profile, I might well need it on the order of once a month. But if I try a more assembly-line approach to doing multiple recordings, and this really sped up my workflow for whatever parts I’d end up using it on (and assuming it really improved the quality of those parts versus how I do them now – I’m thinking both might be conceivable), then maybe I could deal with just a month here and there, like maybe once a quarter, which could at least keep it in territory similar to the annual Cubase update.

sounds like a good plan for me :wink:

People manually playing instruments and you have pay them? :face_with_raised_eyebrow: It’ll never catch on …

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haha, if you want the sound of an acoustic instrument someone needs to play it. And better to be a good player.

Looks to me like it’s somewhat competing with Band-in-a-Box.

BiaB has a very old school UI and workflow, but a very rich library of styles and “studio musicians”.

In some ways that may be true. The thing I’ve observed, though, with BiaB is that productions I’ve heard people make with it always feel kind of “flat” to me on the arrangement front. I used to use BiaB many years back to experiment with styles when considering where to go in making demos of my songs. It could be helpful for that, but the actual results weren’t very usable, even if exported to MIDI and brought into a DAW to assign better quality instruments.

Once they added RealTracks, that could improve things for sounds that weren’t good with MIDI, and I was very interested in that (especially for instruments like pedal steel). Somehow, though, I was never able to figure out how to get that to work in my workflow, which really depended on the DAW. I know they came out with a plugin to try and help with that, but I never managed to get it to work in practice.

The most recent version I had was a number of years old, and I pretty much never ended up using it in any useful way, so I didn’t even bother to install it on my new Windows 11 system, nor have I been inspired to upgrade to a newer version.

In some ways, I might be inclined to consider Tonalic more like a competitor for the higher end Suno subscriptions, albeit a potentially more ethical possibility. However, it doesn’t do some of the things Suno does. For example, it doesn’t do vocals, and my impression thus far is it isn’t likely to do lead parts in general.

However, for what I might be inclined to consider Suno for, Tonalic seems more controllable. One of my songwriting collaborators started using Suno to record and release versions of songs he’s written, and he approached me about some of our songs. There is one in particular that I’ve never been able to do because it is a decidedly female (mother/daughter) song, that simply couldn’t fit a male singer (at least not without a totally different lyric – it’s not just a matter of switching pronouns and such). He used my original piano/vocal demo of the song (from way back in 1998!) as input and had Suno generate a few versions of it. I gave him some feedback, and he adjusted prompts and generated more versions, and this went on for a few rounds. The thing is, each version got some things right and some things very wrong, and it wasn’t a case of continuous improvement – e.g. things that were good in one version might be bad in a later one – and it was ultimately clear that it would probably never get it completely right, despite having the same piano/vocal input for all the iterations, where the melody should have been clear.

I ended up having him get stems from multiple versions, then I put those into Cubase to try and come up with one version that would work all the way through. The arrangements were different from version to version, so it wouldn’t have be practical to try and combine different versions on the instrumental front, so I just picked the version that had the best instrumental as a starting point. Then I comped vocals from all the versions, shifting them around as needed to match the chosen arrangement. That required a fair bit of work, but, aside from one phrase near the end of the song, it at least got the right melody and phrasing, and the comping and editing made it feel like one performance. For the one phrase at the end, I had to use Melodyne to change some of the notes because none of the versions got both the right melody and the right phrasing.

Of course, Tonalic doesn’t do vocals, but if using it to do instrumental tracks on a recording, first there is the thing that you’re specifying the chord changes and structure in your DAW, so it’s not as random as Suno making creative decisions that don’t correspond with your input and desires. But then, if there is something you don’t quite like, and you have the high-end version of it, you can tweak it at a detailed level (with its Melodyne-like capabilities).

What I mostly do on rhythm guitar parts now is use products like UJAM’s Virtual Guitarist series or NI’s Session Guitarist series. In some ways, it is similar in concept to what Tonalic appears to do, where you supply the chords and the instruments adjust their strumming or picking patterns to suit those chords. But it can be a bit of a crapshoot to find patterns that match your song and what you’re looking for in that context (and that is something that is a big question mark with Tonalic, too – i.e. is there enough variation to find what is needed in a specific context). But let’s say you get close but want to tweak further (this can especially be true with transitions and endings). That can be a real challenge with the products I’m currently using, and it can take a fair bit of work and compromise in working around limitations. This is the area where it seems to me the high-end version of Tonalic could excel.

The net is I’m excited about the promise of Tonalic based on what I’ve seen in the video demos, but how that maps to reality in terms of workflow and needs for any given project remains to be seen. There certainly have been times in the past where I’ve been wowed by a demo but ran up against practical limitations for my specific needs that made the product far less useful than I’d expected. I am looking forward to trying Tonalic out sometime in the not-too-distant future.

I find it a little odd that you pay extra to get rid of things like effects and ambiance

Does that means such things were added artificially as an extra to sabotage the original product ?

Does that not fly in the face of the stated product concept of a top-class session player captured naturally?

When I record a drum kit or acoustic guitar, I can never record it without the natural ambiance so how are they doing it in such a way they can remove it?

If they can really do that THATs the ground breaking product here, record witnh a crap mic and room and just press THE button and just prestine instrument remains

It makes the whole sales pitch suspect

Hippo

better to test before take any conclusions

I did try the demo

There seems to be not a trace of spill in the cymbal tracks from the rest of the kit

HOW do you do that with a real studio drum kit performance?

If they were recorded separately fair enough but in the end that is just a sample triggered by something and that already exists with samples and midi and electronic drums and the blurb around this stuff implies real studio recorded whole performances.

If on the other hand they can really separate them to that degree from an actual recording then that is really groundbreaking

Maybe playing with some tools that is possible today.
The first ones that came in my mind are Acon Digital “DeBleed:Drums”, Steinberg > Spectralayers > Unmix Drums and maybe a gate?

Record a live drummer with a high end Roland V-Drum kit and you can record pristinely separated drum kit tracks.

Yep we all can do that but thats not the impression the blurb on the web site gives of real studio recordings played using live instrument performances recorded in a studio.

I don’t know how specifically they are doing it, but I don’t find it odd for me, as a potential of user, to want to get rid of effects and ambience. It is something I’m frequently wanting to do if the playing in a part fits what I want for my specific song and recording, but the processing doesn’t fit into the environment I’m trying to create in my recording.

I’ve especially started caring about this more after getting the UAD Sound City Studios plugin, which essentially lets me place virtual instruments from different sources (and my vocals, for that matter) in specific spaces – i.e. as if the parts were all recorded in the same studio. (I haven’t used their newer Ocean Way plugin that way in an actual recording yet, but that is likely to be another specific case for my use later.) Even prior to getting SCS, though, I’d been using some specific reverb plugins (e.g. IK’s Fame Studio Reverb) for similar things, albeit not with the same level of control.

Many virtual instruments do provide dry possibilities and the ability to include or exclude other effects (e.g. in a virtual guitar signal chain), so that makes it easy. I’ve also used Waves Vx DeReverb on my vocals to remove the influence of my small bedroom home studio ahead of putting my voice in another space. (I also use Antares Mic Modeler to remove characteristics of my specific mic so I can use other models, be it also via Mic Modeler or with something like SCS.)

As for what Celemony did? Perhaps they had both DI, mic’d, and other signal chain aspects for things like guitars to give options? Of course, the Melodyne-like functionality in the high-end version of Tonalic lets you get at individual notes, too, though I suppose you could do that directly with the high end version of Melodyne once you’ve got the audio.

In any event, even with a top class session player, captured naturally, what they’ve done won’t be with knowledge of my specific recording, so I can certainly see the potential for wanting to modify what they’ve delivered to suit my specific needs.

I imagine a human drummer playing a high end Roland V-Drum kit performance live in a studio with the individual outputs from the V-drum brain being multi-track recorded live.

That would give me a live performance of a human drummer on an electronic instrument that sounds a lot like an acoustic drum kit.

“sounds a lot like an acoustic drum kit.”

Yep it does

I can do that all day long so what are they selling here?

A trigger of samples using electronic triggers powered by humans ?

Has this not been done all before?

What is actaully new here?

Moving on

Acoustic guitar ?

Tiggered? Samples? Ambiance added later ?

All been done

Recorded live in a space and all ambience removed with ths new magig celomony engine

I think not that, tool would make a fortune.

My objection is not to this software But the way its being sold and promoted

It a propritory “midi” type thing triggering samples with post ambiance/processing you can remove at extra cost.

You all seem to agree on that, point out how it could be done BUT its not sold like that.

yep - see my first post in this thread

huh? I never said it was new. Quite the opposite, if you read my first post in this thread.

Arguably it even competes with numerous MIDI packs that are recorded MIDI performances by a human drummer. But the real-tracks competition from Band-in-a-Box is closer, since it’s audio, rather than MIDI.

So I have no idea why you’re picking an argument with me.