I recently stepped up my game by finally upgrading from Nuendo 7, which, of course, among other exciting stuff opened up a whole new world of direct offline processing for me (and makes me a bit of a newbie in the realm of all the new features and functionalities).
Otherwise fantastic tool, however, I find using noise reduction plugins (Izotope RX7’s Spectral Denoise in my case, but there are plenty of plugins that follow similar logic) rather cumbersome with DOP, in comparison with the “old school way”.
In N7, in order to apply noise reduction to a whole audio event, I usually select a bit of plain noise and feed it to the plugin using the “learn” function, then select the whole bit of dialogue I need to do the noise reduction at, and apply the process. But how on earth do you do this with DOP? It just won’t work this way.
The only workaround seems to be going through RX Connect and do the aforementioned processing in the outside editor. It works but at the price of quite a few extra clicks and time-consuming fiddling between two programs.
So my question is - what am I missing? I guess DOP is meant to make our workflow easier and faster, but in this case it seems to be on the contrary, so it must be me rather than DOP
Thanks in advance.