Hi All - I am running into a strange issue with panning when I try to create an “Object Bed” (See the online info on how Nick Rives at Capitol Studios does this).
If anyone else wants to test this:
- Setup the Nuendo Atmos Renderer as indicated in the docs.
- Add a 7.1.4 Bus to use as the Object Bed
- Select that channel in the mixer and go to ADM Authoring under Project Menu
- Goto Functions and -> Create Objects from Selected Tracks
- The output of the channel should be the ATMOS MIX where the Renderer is inserted
This should add objects to the Renderer and will skip the LFE as it should
Now for the strangeness:
- Add an instrument or audio source (mono is easiest)
- Set the output of this track to the previously created Object Bed track
You should now be able to move the object as expected with the VST Multipanner on the audio source
- Open up the Renderer window and follow what is going on
- Pan the source to the bottom center
- You will see that it will be CENTERED vertically within the Renderer even though it is on the floor in the multi-panner
I believe there is a transform error going on with the nested multipanners, or something like that…
This error can be verified by having the audio source on the floor - exporting the ADM file and opening that with the Atmos Production Suite. You will see that the floor is 3/4 of the way up - rather than centered as expected.
I can add picts or a video if this doesn’t make sense.
Before everybody screams “just use audio sources straight to objects as designed” - think of what happens when using a 7.1.4 Reverb or Upmix… - it will be going to the wrong 3D space.
Ideas? I’ve submitted a ticket btw.