I’m currently working on a sound design project in Nuendo 11 and have noticed what appears to be a bug with importing audio files. Here’s what I did:
I bounced out a file (I’ll call it ‘File1’) from a Nuendo project (I’ll call this ‘Project A’) on to the macOS Desktop. I added ‘File1’ to a different Nuendo Project (‘Project B’) by dragging it into 'Project B’s timeline from the macOS Finder. Copy and convert were checked.
I needed to rebounce and replace ‘File1’ in ‘Project B’. So I closed ‘Project B’, reopened ‘Project A’, rebounced ‘File1’ on to the Desktop, closed ‘Project A’, reopened ‘Project B’, and dragged the new bounce of ‘File1’ in to ‘Project B’s’ timeline from the Finder again (with copy and convert checked) . However, Nuendo does not recognise this new bounce as a new/different file and adds the original ‘File1’ from step 1 to the timeline instead. It seems as if the fact that the new bounce has the same name as the original bounce is confusing it and it’s still referencing and playing back the original file.
The only workarounds I’ve found so far are to either manually delete the original Step 1 bounces from the pool before Step 2, or to name the revised bounces from Step 2 something different. Neither of these are ideal as we have hundreds of assets that we are iterating, and we need to keep our naming consistent.
Would someone be able to confirm this is a problem/bug? Both I and my colleague are seeing it. If anyone has any fairly painless workarounds in the meantime I’d love to hear them too.