Hey Everyone! I was just wondering if anyone had any mastering techniques they use when working in Nuendo 12 and with the Dolby Atmos Renderer.
There is a technique/workaround that can be used in pro tools by using summing / key input tracks, linking plugins, and side-chaining the key track compressors into 128 object output tracks before they hit the renderer.
I’m noticing that this is not possible in Nuendo, considering the side-chains use send slots, and there are only 8 available.
I was wondering how everyone has been working with mastering before the final output to the renderer when doing sound design. I love Nuendo / Cubase and am new to Atmos, so thanks in advance for any advice!