Nuendo 360° video integration requires deprecated GoPro VR 3.0.5

I know it is hardly the most requested feature in Nuendoland, but to work with 360° video, Nuendo uses GoPro VR Player 3.0.5. This product was last updated in 2018, and has not existed in an official capacity since at least 2021.

Its developer, Kolor, is long gone, and GoPro now uses a GoPro Player with Hypersmooth that to my knowledge has none of the integration capabilities of the old VR Player.

This is still the official 360° video integration for Nuendo 13 in 2024.

With some web sleuthing, I was able to find a vestigial link for the Mac 3.0.5 version. And amazingly it does work. But this is not sustainable.

Is there an alternative Nuendo workflow for 360° video for 2021 and beyond?

This was asked three years ago, but there was never any response to it. Figured I’d ask the question again.

Steinberg does not care about this. Just doing a quick search of similar threads, they are all ignored without a single reply.

I am getting heavily into 360/VR/XR production and i’m purposefully avoiding updating my now dated MacOS in order to keep working. I really hope that N14 will include some integrated video player that handles 360 video. But i’m not so hopeful since it’s been a bit too quiet regarding the topic.

Would this work?

I’ve been working with ambisonics for VR for about a decade, and I’m hitting the same walls you’re describing. Right now, my setup involves dearVR’s Spatial Connect on Windows 11 paired with a Quest 3 through Virtual Desktop. It’s functional, but honestly, I’d love to see a more robust and integrated 360 solution from Steinberg—something that doesn’t constantly break whenever the OS or third-party software updates.

I’m also crossing my fingers that Nuendo brings a native 360 video player or at least better VR/AR/XR support. As VR continues evolving, our workflows really shouldn’t be getting more complicated. As much as I love Steinberg, it’s a shame they aren’t more actively engaging with the community on this.

Hopefully, we’ll see a solid path forward soon—either from Steinberg or from a third party that steps in to fill the gap. Let’s hope this thread doesn’t get lost in the shuffle!

@klfnk2020, 360pan Suite is very cool for what it does, especially with respect to their integrated approach of beaming tracks to the 360pan encoder and 360reverb, visualizing their directional energy on the 360radar video overlay; and, via automated panning and encoding, imparting direction, width and psychoacoustic distance (diffusion/attenuation/EQ) with respect to the ambisonics RIRs included in 360reverb.

Unfortunately, it feels very much like an unfinished proof-of-concept. It is a closed ecosystem that limits its future-proofness. You cannot use your own RIRs or even Altiverb’s IRs, only the small handful of 360reverb’s premade ones. It only supports encoding up to 3OA, which may be sufficient for your workflow, but seems especially lacking in a wide-channel DAW like Reaper. Most importantly, you’d be buying into an end-of-life product: Audio Ease has said they are no longer invested in updating 360pan Suite.

As Aram from Audio Ease explained last year, “at this moment we have no plans expanding the 360pan suite. When we started this journey back in 2014/2015 things looked quite different as where we are now. Ambisonics audio production is still a small niche (which is a pitty) and we can hardly justify putting more work into the suite.”

Arjen added, “The main problem though for us with this product is that for some reason the pricepoint of solutions is so low that we can’t afford to work for money in the field. Universities offer free solutions for instance. The price for the suite is uncomfortably low for us to begin with. In that way this field is out of our league.”

By universities I assume they’re referring to the IEM and AALTO tools. As I recall, one of the university ambisonics tools does offer some sort of equirectangular pan-encoder and energy visualizer that can be be overlayed over a video player window (unless I’m thinking of Noisemakers), but not the integrated psychoacoustic approach that 360pan does.

I appreciate Audio Ease’s candor, but this was sad to hear. Now more than ever people are buying VR products, walking around with headtrackers in their ear buds and DSP-equipped phones in their pockets. At this moment the masses have the technological capability to enjoy immersive content everywhere!

@abrp, completely agree, would be very nice to see a more robust and native workflow!

Hey thanks for this info. For the record i don’t use it, it just looked like a solution to the posters issue. I guess not from your description of things.

Well, just updated to Nuendo 14, and the verdict is: no change. The same requirement for GoPro VR Player 3.0.5. One bright spot is that 3.0.5 still seems to work in macOS Sequoia.

@Sam_Bionn, what version of macOS are you running?

Thanks for confirming it’s working in Sequoia.

I’m actually still running Ventura 13.07.04. I’m always a couple of versions behind.

I had better luck using an older installer I saved —seems like newer setups don’t play nice anymore. VST paths had to be manually added for it to show up correctly.

I’ve been using footage from a scuba diving camera recently, and while the video quality is great, the editing side can be a pain if the software doesn’t fully support the format.