@klfnk2020, 360pan Suite is very cool for what it does, especially with respect to their integrated approach of beaming tracks to the 360pan encoder and 360reverb, visualizing their directional energy on the 360radar video overlay; and, via automated panning and encoding, imparting direction, width and psychoacoustic distance (diffusion/attenuation/EQ) with respect to the ambisonics RIRs included in 360reverb.
Unfortunately, it feels very much like an unfinished proof-of-concept. It is a closed ecosystem that limits its future-proofness. You cannot use your own RIRs or even Altiverb’s IRs, only the small handful of 360reverb’s premade ones. It only supports encoding up to 3OA, which may be sufficient for your workflow, but seems especially lacking in a wide-channel DAW like Reaper. Most importantly, you’d be buying into an end-of-life product: Audio Ease has said they are no longer invested in updating 360pan Suite.
As Aram from Audio Ease explained last year, “at this moment we have no plans expanding the 360pan suite. When we started this journey back in 2014/2015 things looked quite different as where we are now. Ambisonics audio production is still a small niche (which is a pitty) and we can hardly justify putting more work into the suite.”
Arjen added, “The main problem though for us with this product is that for some reason the pricepoint of solutions is so low that we can’t afford to work for money in the field. Universities offer free solutions for instance. The price for the suite is uncomfortably low for us to begin with. In that way this field is out of our league.”
By universities I assume they’re referring to the IEM and AALTO tools. As I recall, one of the university ambisonics tools does offer some sort of equirectangular pan-encoder and energy visualizer that can be be overlayed over a video player window (unless I’m thinking of Noisemakers), but not the integrated psychoacoustic approach that 360pan does.
I appreciate Audio Ease’s candor, but this was sad to hear. Now more than ever people are buying VR products, walking around with headtrackers in their ear buds and DSP-equipped phones in their pockets. At this moment the masses have the technological capability to enjoy immersive content everywhere!
@abrp, completely agree, would be very nice to see a more robust and native workflow!